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1.  ±i«Ø¦¨¡B§fÀR­×Ķ¡A(1996)¡A³]­p°ò¦(¤W¡B¤U)¡A¥x¥_¡G¤»¦X¥Xª©ªÀ¦~

2.  Micholas Roukes¡A(1988)¡A¡mDesign Synectics C¡EStimulating Cteativity in Design¡n¡AU.S.A , Davis Publications¡A§fÀR­×Ķ¡A(1995)¡A¡m³]­pªºªí²{§Î¦¡¡Ð·Q¹³¤Oªº¿Eµo¡n¡A¥x¥_¡G¤»¦X¥Xª©

3.  ªL±R§»µÛ¡A(1999)¡A³]­p­ì²z¡A¥x¥_¡G¥þµØ¬ì§Þ¹Ï®Ñ

4.  ¤ý¨q¶¯Ä¶¡A(1986)¡A¬ü³N³]­pªº°ò¦¡A¥x¥_¡G¤j³°®Ñ§½

5.  Lidwell, W., Holden, K., & Butler, J. (2003). Universal Principles of Design: 100 ways to enhance usability, influence perception, increase appeal, make better design decisions, and teach through design. MA: Rockport Publishers.

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