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搜尋條件:著作類別->全部著作 | 學院->College of Design | 系所->Department of Digital Media Design | 教師姓名->Chang Teng-Wen
      
         西元年      
張登文老師的論文著述

一、學術期刊論文

  1. Chang, Ching-Chih and Chang, Teng-Wen and Huang, Hsin-Yi and Tsai, Shih-Ting, 2024, Discovering semantic and visual hints with machine learning of real design templates to support insight exploration in informatics, Advanced Engineering Informatics, Vol.59, pp.102244. (SCIE, 其他)
  2. Chi-Fu Hsiao and Xing-Dao Chen and Chun-Hung Ko and Teng-Wen Chang, 2023, 基於虛實共存環境的空間認知模式探究: 以建築系低年級設計課程的遠距教學環境建構為例, International Journal of Digital Media Design, Vol.15, No.2, pp.63-76. (其他)
  3. Chang, Teng-Wen and Huang, Hsin-Yi and Hong, Cheng-Chun and Datta, Sambit and Nakapan, Walaiporn, 2023, SENS+: A Co-Existing Fabrication System for a Smart DFA Environment Based on Energy Fusion Information, Sensors, Vol. 23, No.6, pp.2890. (EI, SCIE)
  4. Tsai, Shih-Ting Huang, Hsin-Yi Chang, Teng-Wen, 2022, The Effect of Motion Infographics on the Learning of Third and Fourth Grade Resource Classes and Regular Classes in Elementary School (update), Journal of Library & Information Studies, Vol.20, No.1, pp.31-48. (TSSCI, 其他)
  5. T.-W. Chang, C.-Y. Chen, H.-Y. Huang, T.-L. Hsieh, W. Huang and S. Datta, 2022, ViDA: Developing a visualization system for a Design-Fabrication-Assembly (D-F-A) process (update), Multimedia Tools and Applications, Vol.81, pp.14617–14639. (SCI, EI, SCIE)
  6. Teng-Wen Chang, Chun-Yen Chen, Hsin-Yi Huang, Tsai-Ling Hsieh, Weixin Huang, Sambit Datta, 2021, ViDA: Developing a visualization system for a Design-Fabrication-Assembly (D-F-A) process, Multimedia Tools and Applications. (EI, SCIE)
  7. 方堉權 張登文 蕭吉甫 陳俊諺, 2021, CAD學術資訊視覺化網路系統的建立與應用 - 以WOCAD學術資料庫為例, International Journal of Digital Media Design, Vol.13, No.2, pp.40-59. (其他)
  8. Shih-Ting Tsai, Hsin-Yi Huang, and Teng-Wen Chang, 2021, The Effect of Motion Infographics on the Learning of Third and Fourth Grade Resource Classes and Regular Classes in Elementary School, Journal of Library and Information Studies, Vol.19, No.2. (TSSCI, 其他)
  9. Teng-Wen Chang and Hsin-Yi Huang and Chung-Wen Hung and Sambit Datta and Terrance McMinn, 2020, A NETWORK SENSOR FUSION APPROACH FOR A BEHAVIOUR-BASED SMART ENERGY ENVIRONMENT FOR CO-MAKING SPACES, Sensors, Vol. 20, No. 19, pp.5507. (SCI, SCIE, 其他)
  10. Shih-Ting Tsai and Hsin-Yi Huang and Teng-Wen Chang, 2020, Developing a Motion Infographic-Based Learning System for Effective Learning, Education Sciences, Vol.10, No.9, pp.247. (EI, 其他)
  11. Teng-Wen Chang and Chi-Fu Hsiao and Chun-Yen Chen and Wei-Xin Huang and Sambit Datta and Wei-Lung Mao, 2020, Fabricating Behavior Sensor Computing Approach for Coexisting Design Environment, Sensors and Materials, Vol.32, No.7, pp.2409-2417. (SCIE)
  12. Teng-Wen Chang and Yi-Sin Wu and Sambit Datta, 2020, Developing A Slow Sensor for Elderly, Sensors and Materials, Vol.32, No.7, pp.2425–2432. (SCIE)
  13. Lin, Chien-Chou and Mao, Wei-Lung and Chang, Teng-Wen and Chang, Chuan-Yu and Abdullah, Salah Sohaib Saleh, 2020, Fast Obstacle Detection Using 3D-to-2D LiDAR Point Cloud Segmentation for Collision-free Path Planning, Sensors and Materials, Vol.32, No.7, pp.2365–2374. (SCIE)
  14. Mao, W. L. and Fathurrahman, H. I. K. and Lee, Y. and Teng-Wen Chang, 2020, EEG dataset classification using CNN method, Journal of Physics: Conference Series, Vol.1456, pp. 012017. (EI)
  15. Wei-Lung Mao, Suprapto, Chung-Wen Hung, Teng Wen Chang, 2019, Nonlinear system identification using BBO-based multilayer perceptron network method, Microsystem Technologies, Vol.25, pp.1-10. (SCI, EI, SCIE)
  16. Teng-Wen Chang and Hsin-Yi Huang and Sambit Datta, 2019, Design and Fabrication of a Responsive Carrier Component Envelope, Buildings, Vol.9, No.4, pp.84. (SCI, EI)
  17. Yuan-Bang Cheng and Teng-Wen Chang and Chuan-Kai Yang, 2019, Generation of Design Ideas using EDOS-Touch, The Design Journal, Vol.22, No.2, pp.169-190. (EI, AHCI, 其他)
  18. Yuan-Bang Cheng and Chuan-Kai Yang and Guan-Chung Chang and Teng-Wen Chang, 2018, Automatic generation of video navigation from Google Street View data with car detection and inpainting, Multimedia Tools and Applications, pp.1-30. (SCI, EI, SCIE)
  19. 張登文 and 施苡竹 and 盛郁庭 and 吳怡馨, 2018, 共創共享的創意工場-不一樣的大學創新實驗, 臺灣教育評論月刊, Vol.7, No.2, pp.39-43.
  20. Teng-Wen Chang and Sambit Datta and Ih-Cheng Lai, 2016, Modelling Distributed Interaction with Dynamic Agent Role Interplay System, International Journal of Digital Media Design, Vol.8, No.2, pp.1-14. (其他)
  21. Teng-Wen Chang and Tane J. Moleta and Daekwon Park, 2016, COMPUTATIONAL DESIGN in the past, present and future of digital architecture, Automation in Construction, Vol.72, pp.1-2. (SCI)
  22. Sambit Datta and Michael Sharman and Teng-Wen Chang, 2016, COMPUTATION AND FABRICATION OF SCALED PROTOTYPES, Automation in Construction, Vol.72, pp.26-32. (SCI)
  23. Wu, Yi-Sin and Chang, Teng-Wen and Datta, Sambit, 2016, HiGame: Improving elderly well-being through horticultural interaction, International Journal of Architectural Computing, Vol.14, No.3, pp.263-276. (EI, 其他)
  24. 洪崇文, 張登文, 凃毅銘, 2014, Family Bond自我照顧型獨居高齡者的智慧無線環境感測網絡開發與設計, 福祉科技與服務管理學刊, Vol.2, No.3, pp.273-280.
  25. Teng-Wen Chang and Weixin Huang, 2014, Computational Architecture: Connecting the Physical and Virtual Worlds, Frontiers of Architectural Research, Vol.3, No.4, pp.335–336. (其他)
  26. Chia-Hui Nico Lo, Teng-Wen Chang, Ih-Cheng Lai, 2014, Assembling the unexpected inspiration–from linking to jigsaw, Frontiers of Architectural Research, Vol.3, No.4, pp.358–367. (其他)
  27. Chia-Hui Nico Lo, Ih-Cheng Lai, Teng-Wen Chang, 2014, Design Jigsaw: Exploring a computational approach to assembling ideas in the design production process, International Journal of Architectural Computing, Vol.12, No.2, pp.199-212. (EI, 其他)
  28. Chou, Wen Huei; Hung, Chung-Wen; Chang, Teng-Wen; Kao, Ya-Ling; Hwang, Chorng-Sii, 2013, Teaching Design Interdisciplinary, Procedia-Social and Behavioral Journal, Vol.83, pp.501-505. (EI)
  29. Chang, T-W, Chang, C-T and Chen, G-YM, 2011, Writing Design Process with 3D Geometry Diagrams, International Journal of Digital Media Design, Vo3., No.1, pp.40-48. (其他)
  30. Tseng, S-WW, Chang, T-W and Lin, J-H, 2011, Form Generation Model of Two Thinking Paths, Advanced Materials Research, Vol.201-203, pp.1177-1180. (EI)
  31. Chang, T-W and Tseng, S-WW, 2011, A Form Generation System based on Design Thinking Patterns, Advanced Materials Research, Vol. 201-203, pp.1147-1150. (EI)
  32. Chang, T-W, 2009, A Study on Intuitive Interface in the Context of a Smart Living Space, International Digital Media Design Journal, Vol.1, No.1, pp.24-36. (其他)
  33. Lai, Ih-Cheng and Chang, Teng-Wen, 2006, A distributed linking system for supporting idea association in the conceptual design stage, Design Studies, Vol.27, No.6, pp.685-710. (SCI)(分散式案例式推理在早期設計階段之研究--以小型設計事務所為例)
  34. Chang, Teng-Wen, 2006, Modeling Generative Interplay Using Acting Role Model: From situated interplay to generative interplay, CoDesign, Vol. 2, No. 1, pp.35-48. (其他)
  35. Chang, Teng-Wen and Huang, Jessica Hsiao-Li, 2002, A pilot study of role-interplay in Web-based learning environment, Educational Media International (EMI), Vol.39, No.1, pp.75-85. (其他)
  36. Woodbury, Robert F. and Burrow, Andrew and Datta, Sambit and Chang, Teng-Wen, 1999, Typed Feature Structures and Design Space Exploration, Artificial Intelligence for Engineering Design, Analysis and Manufacturing, Vol. 13, No.4, pp.287-302. (SCI, EI)
  37. Akin, O, Aygen, Z, Chang, T-W, Chien, S-F, Choi, B, Donia, M, Fenves, SJ, Flemming, U, Garrett, JH, Gomez, N, Kiliccote, H, Rivard, H, Sen, R, Snyder, J, Tsai, W-J, Woodbury, R, & Zhang, Y, 1997, SEED: A Software Environment to support the Early phases of building Design, International Journal of Design Computing (IJDC), Vol.1, pp.1.
  38. Woodbury, Rob F. and Chang, Teng-Wen, 1996, Learning with the Web: A case study in architectural composition., ACADIA Quarterly, Vol.15, No.3, pp.10-12.
  39. Woodbury, Rob F and Chang, Teng-Wen, 1995, Massing and enclosure design with SEED-Config, ASCE, Journal of Architectural Engineering, Vol.1, No.4, pp.170-178. (SCI)
二、研討會論文
  1. Ching-Chih Chang Teng-Wen Chang, 2023, Design Puzzibility: design idea exploration based on design puzzles with deep learning, Human-Centered Design and User Experience. AHFE (2023) International Conference., 2023/12/04-05, AHFE International, Honolulu, pp.196-204.
  2. Wu, Yi-Sin and Chen, Chun-Yen and Chang, Teng-Wen, 2023, Carbon Footprint Interaction Through Slow Design Computing and Visual Design, Human-Centered Design and User Experience. AHFE (2023) International Conference., 2023/12/04-05, AHFE International, Honolulu, pp.446-455.
  3. Chang, Teng-Wen Shih, Chi-Chi Chien, Hsiang-Ting Tsai, Shih-Ting Chang, Hsu-Feng Chen, He-Chin, 2023, Discussion on Preliminary Digital Assistance Mode in the Empathy Game Process of SPRINT Warm-Up, 27th International Conference Information Visualisation, IV 2023, 2023/07/25-28, International Conference Information Visualisation, Tampere,, pp.368-373.
  4. Chen, Kuan-Chen Hsu, Chung-Chian Chang, Teng-Wen Lee, Chang-Franw Wang, Cheng-Gang, 2023, Relational Structure Visualization in Composition, 27th International Conference Information Visualisation, IV 2023, 2023/07/25-28, International Conference Information Visualisation, Tampere, Finland, pp.23-28.
  5. Li, Jia-Rong Huang, Hsin-Yi Chang, Teng-Wen Shih, Chi-Chi Chien, Hsiang-Ting, 2023, Constructing a Cross-Disciplinary Idea Convergence System Using AIGC: A Case Study of Engineering and Design, 27th International Conference Information Visualisation, IV 2023, 2023/07/25-28, International Conference Information Visualisation, Tampere, Finland, pp.352-357.
  6. Chien, Hsiang-Ting Huang, Hsin-Yi Chang, Teng-Wen Shih, Chi-Chi Li, Jia-Rong Wang, Zih-Syuan Chang, Ching-Chih, 2023, Developing an Emotional Interaction Design for Social Anxiety Disorders (SAD), HCI International 2023 Posters, 2023/07/23-28, HCI international, Copenhagen, Denmark, pp.33-40.
  7. Shih, Chi-Chi and Chang, Teng-Wen and Tsai, Shih-Ting and Chien, Hsiang-Ting and Hong, Cheng-Chun and Wu, Pei-Yun, 2023, Empathy Game: Using the Game as SPRINT Warm-Up Process in a Cross-Disciplinary Team Co-creation, HCI in Games, 2023/07/23-28, HCI international, Copenhagen, Denmark, pp.386-396.
  8. Tien, Ya-Chi and Chang, Teng-Wen and Tsai, Shih-Ting, 2023, Automated Tools Recommendation System for Computing Workshops, HCI International 2023 Posters, 2023/07/23-28, HCI International, Copenhagen, Denmark, pp.154-161.
  9. Chang, Teng-Wen Wu, Yi-Sin Fang, Yu-Cyuan, 2023, Mining High-Impact Authors From CAADRIA Conferences Through Social Network Analysis and Information Visualization of the CAD Field, HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, 2023/03/18-24, CAADRIA, Ahmedabad, pp.59-68.
  10. Chi-Chi Shih Shih-Ting Tsai Teng-Wen Chang Cheng-chun Hong Hsiang-Ting Chien Yun-Chiang Hu Pei-Yun Wu, 2022, Developing an empathy game for cross-disciplinary cooperation, International Conference on Taiwan Institute of Kansei and Taiwan Association of Digital Media Design, 2022/11/11-12, ICTIK & DMD, Taitung, Taiwan, pp.893-902.
  11. 簡湘婷 黃馨儀 張登文 張景智, 2022, Fate-透過圖書館尋書行為建構輔助社交障礙之情感互動設計, International Conference on Taiwan Institute of Kansei and Taiwan Association of Digital Media Design, 2022/11/11-12, ICTIK & DMD, 台東, pp.810-819.
  12. Chi-Chi Shih Teng-Wen Chang Yu-Cyuan Fang Shih-Ting Tsai, 2022, Applying Data-driven Visualization with Seven-Step Process for Academic Research, International Conference Information Visualisation(IV), 2022/07/19-22, International Conference Information Visualisation(IV), Vienna, pp.180-185.
  13. Kuan-Chen Chen, Chang-Franw Lee, Teng-Wen Chang, 2022, Visualization of the relationship between void and eye movement scan paths in shan shui paintings, 2022 26th International Conference Information Visualisation, 2022/07/19-22, IV 2022, Vienna, Austria, pp.199-203.
  14. Wu, Pei-Yun Chang, Teng-Wen Hung, Cheng-Chun, 2022, T-Game: A Team Formation Game for Enhancing Cross-Disciplinary Cooperation, 24th International Conference on Human-Computer Interaction, 2022/06/26-2022/07/01, HCII, Virtual, pp.287-300.
  15. Hsiao, Chi-Fu Lee, Ching-Han Chen, Chun-Yen Chang, Teng-Wen, 2022, An Approach of Holographic Technology for the Practical Distance Education, International Conference on Human-Computer Interaction, 2022/06/26-2022/07/01, HCII, virtual, pp.61-70.
  16. Hsiao, Chi-Fu Lee, Ching-Han Chen, Chun-Yen Fang, Yu-Cyuan Chang, Teng-Wen, 2022, Training a Vision-Based Autonomous Robot From Material Bending Analysis to Deformation Variables Predictions With an XR Approach, POST-CARBON - Proceedings of the 27th CAADRIA Conference, 2022/04/09-15, CAADRIA, Sydney, Australia, pp.201-210.
  17. 洪誠駿 張登文 陳俊諺 蕭吉甫, 2021, 數位製造結合構想, Proceedings of the 14th International Conference on Taiwan Digital Media Design in 2021, 2021/06/11, 台灣數位媒體設計學會, 大同大學媒體設計學系線上視訊會議, Taipei, pp.147-150.
  18. 方堉權 張登文 蕭吉甫 陳俊諺, 2021, 以WOCAD學術資料庫建立資訊視覺化網路系統, Proceedings of the 14th International Conference on Taiwan Digital Media Design in 2021, 2021/06/11, 台灣數位媒體設計學會, 大同大學媒體設計學系線上視訊會議, Taipei, pp.155-161.
  19. 吳佩芸 張登文 洪誠駿 蕭吉甫, 2021, 以同理心為基礎之跨領域團隊形成流程開發研究:以工程與設計跨領域課程為例, Proceedings of the 14th International Conference on Taiwan Digital Media Design in 2021, 2021/06/11, 數媒學會, 大同大學媒體設計學系線上視訊會議, Taipei.
  20. Yi-Sin Wu Teng-Wen Chang Wei-Lung Mao Ji-Teng Shi, 2021, 緩慢感測器之迷你攝影機應用於高齡者照護, 2021 Conference on Information Technology and Applications in Outlying Islands (ITAOI 2021), 2021/05/27, 金門大學, Kinmen, Taiwan.
  21. Chun-Yen Chen, Teng-Wen Chang, Chi-Fu Hsiao, 2021, 虛實整合行為感測應用於數位自造, 2021 Conference on Information Technology and Applications in Outlying Islands (ITAOI 2021), 2021/05/27, 金門大學, Kinmen, Taiwan.
  22. Hsiao, Chi-Fu Lee, Ching-Han Chen, Chun-Yen Chang, Teng-Wen, 2021, A Distributed Agents Approach for Design and Fabricating Process Management among Prototyping Practice Environment, Proceedings of the 26th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), 2021/03/29-2021/04/01, CAADRIA, The Chinese University of Hong Kong and Online, Hong Kong, pp.593-601.
  23. Fang, Yu-Cyuan Chang, Teng-Wen Hsiao, Chi-Fu Chen, Chun-Yen, 2021, Developing a correcting tool for interactive fabrication process, Proceedings of the 26th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), 2021/03/29-2021/04/01, CAADRIA, 香港, pp.653-662.
  24. Hsiao, Chi-Fu and Lee, Ching-Han and Chen, Chun-Yen and Chang, Teng-Wen, 2020, A Co-existing Interactive Approach to Digital Fabrication Workflow, RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference, 2020/08/05-06, CAADRIA, Bangkok, pp.105-114.
  25. Ji-Rong Lu and Teng-Wen Chang and Yi-Sin Wu, 2020, HIGAME+ - Planting as a medium to connect IOT objects in different environments to emotionally interact with elderly people alone, RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference, 2020/08/05-06, CAADRIA, Bangkok, pp.273-282.
  26. Bian, Yuanyuan and Chang, Teng-Wen, 2020, AMISA: A Pilot Study of an Emotional Supporting Device Between Friends Over Long-Distance, HCII 2020: Social Computing and Social Media. Participation, User Experience, Consumer Experience, and Applications of Social Computing, 2020/07/19-24, Human Computer Interaction International, Copenhagens, pp.471-482.
  27. Lu, Ji-Rong Rachel and Chang, Teng-Wen and Wu, Yi-Sin and Chen, Chun-Yen, 2020, Multimodal Coexistence Environment Design to Assist User Testing and Iterative Design of HiGame Emotional Interaction Design for Elderly, HCII 2020: Human Aspects of IT for the Aged Population. Technologies, Design and User Experience, 2020/07/19-24, Human Computer Interaction International, Copenhagen, pp.197-209.
  28. Wu, Yi-Sin and Chang, Teng-Wen and Datta, Sambit, 2020, Developing the Interaction for Family Reacting with Care to Elderly, HCII 2020, 2020/07/12-19, Human Computer Interaction International, Copenhagens, pp.200-210.
  29. Hsieh, Tsai-Ling and Chang, Teng-Wen, 2019, ViDA: A visual system of DFA process for interactive surface, 2019 23rd International Conference in Information Visualization – Part II, 2019/07/16-19, IV, Adelaide, Flinder University, pp.68-73.
  30. Chun-Yen Chen and Teng-Wen Chang and Chi-Fu Hsiao and Hsin-Yi Huang, 2019, Developing an Interactive Fabrication Process of Maker Based on “Seeing-Moving-Seeing” Model, Proceedings of the 2019 DigitalFUTURES. CDRF 2019, 2019/07/05-06, 同濟大學, Shanghai, pp.312-321.
  31. Hsieh, Tsai-Ling and Chang, Teng-Wen, 2019, How to Collective Design-and-Fabricating a Weaving Structure Interaction Design-Six Experiments using a Design-Fabrication-Assembly (DFA) Approach, The 4th RSU National and International Research Conference on Science and Technology, Social Science, and Humanities 2019. (RSUSSH 2019), 2019/04/24, Rangsit University, Rangsit University, Bangkok, pp.493-503.
  32. Yi-Sin Wu and Teng-Wen Chang, 2019, Communication Framework AND Emojis-Danmaku Applied To Cooperation Workshop, Intelligent & Informed - Proceedings of the 24th CAADRIA Conference, 2019/04/15-18, CAADRIA, Wellington, pp.91-100.
  33. Yi-Sin Wu and Teng-Wen Chang, 2018, Explore brainstorming results for multiple particpants, 22nd International Conference on Information Visualisation, IV 2018, 2018/07/10-13, Information Visualization 2018, Selerno, Italy, pp.To Be Published.
  34. Teng-Wen Chang and Yingying Lee and Hsin-Yi Huang, 2018, Visualizing Design Process by Using Lean UX to Improve Interdisciplinary Team’s Effectiveness – A Case Study., 22nd International Conference on Information Visualisation, IV 2018, 2018/07/10-13, Information Visualization, Selerno, Italy, pp. To be published.
  35. Yi-Sin Wu and Teng-Wen Chang and Sambit Data, 2018, A preliminary study of the convergence paths on cross-disciplinary cooperation, CAADRIA 2018, 2018/05/17-19, CAADRIA, HsingHua University, Beijing, pp.139-144.
  36. Shih-Yuan Wang and Yu-Ting Sheng and Jasmin Yi-Chu Shih and Florian Frank and Georg Breitenberger and Teng-Wen Chang, 2018, Transient Materialization, CAADRIA 2018, 2018/05/17-19, CAADRIA, HsingHua University, Beijing, pp.59-64.
  37. Walaiporn Nakapan and Weixin Huang and Teng-Wen Chang and Songsak Onsuwan, 2018, RSU X TsingHua X YunTech Weaving Structure and Interactive Space Workshop, CAADRIA 2018, 2018/05/17-19, CAADRIA, HsingHua University, Beijing, pp.27-31.
  38. Hsin-Yi Huang and Teng-Wen Chang, 2018, Two experiments for surfacing the repetitive design strategy, CAADRIA 2018, 2018/05/17-19, CAADRIA, Hsinghwa University, Beijing, pp.133-138.
  39. Syu-Hong Huang and Teng-Wen Chang, 2018, Discovering Co-Author Relationship in WOCAD Data Using Ontology Visualization, 2018 1st IEEE International Conference on Knowledge Innovation and Invention (ICKII), 2018/01/26-29, IEEE ICKII, Macau, China, pp.214-216.
  40. Hsin-Yi Huang and Teng-Wen Chang, 2017, Surfacing Repetitive Design Strategy with Visualization Tool, 2017 21st International Conference Information Visualisation (IV), 2017/07/11-14, Information Visualization, London, pp.301-305.
  41. Tsai-Ling Hsieh and Teng-Wen Chang, 2017, Whether the Relationscape of Interaction Design Strategies During Design Process Can Be Explained by Linkography, 2017 21st International Conference Information Visualisation (IV), 2017/07/11-14, Information Visualization, London, pp.14-19.
  42. Teng-Wen Chang and Hsin-Yi Huang and Sambit Datta, 2017, SENS project: A User Experience Approach for Smart Energy Environment, Proceedings of The 12th China Urban Housing Conference, 2017/07/07-08, China Architecture & Building Press, 廣州, pp. 82-90.
  43. Hsin-Yi Huang, Teng-Wen Chang, Yi-Sin Wu, Jun-Yan Chen, 2017, Collective Fabrication A Responsive Dynamic Skin Design Case, Proceedings of the 22nd CAADRIA Conference, 2017/04/05-08, Xi'an Jiaotong-Liverpool University, Suzhou, China, Suchou, China, pp.99-100.
  44. Smolik, Andrei and Chang, Teng-Wen and Datta, Sambit, 2017, Prototyping Responsive Carrier-Component Envelopes, Proceedings of the 22nd CAADRIA Conference, 2017/04/05-08, CAADRIA, Xi'an Jiaotong-Liverpool University, Suzhou, pp.521-528.
  45. Tsai-Ling Hsieh and Teng-Wen Chang, 2017, Applying Linkography for exploring the relationscape of Interaction de- sign strategies during design process - Case study for the interactive candle design, Proceedings of the 22nd CAADRIA Conference, 2017/04/05-08, CAADRIA, Xi'an Jiaotong-Liverpool University, Suzhou, pp.CDROM.
  46. Sambit Datta and Mohamed Nashath and Teng-Wen Chang, 2016, Street Networks and Finite Boundaries:Modelling the unique evolution of Malé, Architectural Science Association Conference 2016, 2016/12/07-09, Architectural Science Association, Adelaide, pp.CDROM.
  47. Sambit Datta and Smolik Andrei and Teng-Wen Chang, 2016, Responsive Interaction in Dynamic Envelopes with Mesh Tessellation, the CAADence in Architecture international workshop and conference, 2016/06/16-17, University of Technology and Economics, Budapest, pp.241-246.
  48. Yi-Ya Wang and Teng-Wen Chang and Lillian Harty, 2016, Amazing Land: Developing a Marble-run Toy with Just-right-challenge., CHIuXiD 2016, 2016/04/13-15, CHIuXiD, Jakarta, Indonesia, pp.27-30.
  49. Sambit Datta and Teng-Wen Chang and J. Hollick, 2016, Curating architectural collections: Interaction with immersive stereoscopic visualisation, CAADRIA 2016, 2016/03/30-2016/04/02, CAADRIA, Melnourne, pp.301-310.
  50. Yi-Sin Wu and Teng-Wen Chang and Min-Nan Liao and Sambit Datta, 2016, Reflecting Self: An Interactive Mirror Study, CAADRIA 2016, 2016/03/30-2016/04/02, CAADRIA, Melbourne, Melbourne University, pp.321-330. (104-1065 垂直整合企業開發與商品銷售之妝容諮詢互動式彩妝平台)
  51. Wu, Yi-Sin and Chang, Teng-Wen and He, Ying-Ru and Wang, Yi and Chen, Wei-Hung and Zhang, You-Cheng, 2015, Tou Hsiang Kun – A Platform for Elderly and Neighborhood to Help Each Other, Human Computer Interaction International 2015, 2015/08/02-07, HCII, Los Angeles, pp.614-624.
  52. YI-SIN WU and TENG-WEN CHANG, 2015, HiGame: Improving Elderly Well-Being Through Horticultural Interaction, 20th Annual Conference on Computer-Aided Architectural Design Research in Asia, 2015/05/18-23, CAADRIA, Daegu, pp.95-104.
  53. Wei-Chung Chang and Teng-Wen Chang and Chung-Wen Hung, 2014, AgiRPG: An agile-based RPG design system, The 2nd International Conferences on Computer Graphics, Visualization, Computer Vision, and Game Technology (VisioGame 2014), 2014/11/29-30, VisioGame, Bandung, Indonesia, pp.CDROM.
  54. Zi Zhen and Teng-Wen Chang and Qi Luo, 2014, US: A System for Meet Love by Chance Located in Metro-Bus Transfer Service, 2014 International Conference on Innovation, Communication and Engineering (ICICE 2014), 2014/10/18-22, Taiwan institute of Knowledge Innovation, Guiyang, Guizhou, P.R. China, pp.CDROM.
  55. Lo, Chia-Hui Nico 和 Chang, Teng-Wen, 2014, Lily: Developing A Contextual Idea Linking Tool For Designing On Site, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014), 2014/05/14-17, CAADRIA, Kyoto, Japan, pp.667–676.
  56. Lan, Wei-Hsien; Chang, Teng-Wen, 2013, How to Visualize the Design Process, 5th International Congress of International Association of Societies of Design Research, 2013/08/26-30, IASDR, Tokyo, Japan, pp.89-98.
  57. Lo, Chia-Hui Nico; Lai, Ih-Cheng; Chang, Teng-Wen, 2013, dJOE: design Jigsaw On sitE, HCI International 2013, 2013/07/23-26, HCI International, Las Vegas, pp.CDROM.
  58. Lan, W-H and Chang, T-W, 2011, Visualizing the Generated Design Process with Dynamic Graph, MODSIM 2011, 2011/12/12-16, MODSIM, Perth, Australia, pp.3220-3225.
  59. Chen, S-H, Chang, T-W and Shih, S-C, 2011, Dancing Skin: An Interactive Device for Motion, Lecture Notes in Computer Science Vol. 6762, 2011/07/09-14, HCII, Orlando, US, pp.409-416.
  60. Huang, Y-C, Tsai, C-C, Chang, T-W, Tsai, P-Y, Hung, T-H and Chen, J-J, 2011, Blowing Light: Green-Based Interaction Design, Lecture Notes in Computer Science Vol. 6761, 2011/07/09-14, HCII, Orlando, US, pp.82-91.
  61. Jiang, H, Chang, T-W and Liu, C-L, 2011, Musical Skin: A Dynamic Interface for Musical Performance, Lecture Notes in Computer Science Vol. 6762, 2011/07/09-14, HCII, Orlando, US, pp.53-61.
  62. Yu, G-J and Chang, T-W, 2011, Reacting with Care: The Hybrid Interaction Types in a Sensible Space, Lecture Notes in Computer Science Vol. 6763, 2011/07/09-14, HCII, Orlando, US, pp.250-258.
  63. Yu, G-J, Chang, T-W and Wang, Y-C, 2011, SAM: A Spatial Interactive Platform for Studying Family Communication Problem, Lecture Notes in Computer Science Vol. 6772, 2011/07/09-14, HCII, Orlando, US, pp.207-216.
  64. Datta, S, Sharman, M, Hanafin, S and Chang, T-W, 2011, Computation And Construction Of Vault Geometry Prototypes, proceedings of the 28th ISARC, 2011/06/29-2011/07/02, ISARC, Seoul, Korea, pp.113-117.
  65. Lo, C-H, Lai, I-C and Chang, T-W, 2011, A is B, displacement -Exploring Linking Patterns within Metaphor in the Design Process, he 16th International Conference on Computer Aided Architectural Design Research in Asia, 2011/04/27-29, CAADRIA, New Castle, Australia, pp.663-672.
  66. 陳聖翰, 張登文, 施勝誠, 2010, 互動介面系統:舞蹈皮層, Proceedings of the 4th international Conference on DigiMedia, 2010/12/04-05, 台灣數位媒體設計學會, 虎尾, 虎科大, pp.42-52.
  67. Guo-Jhen Yu, Teng-Wen Chang, 2010, 空間性互動平台運用於家庭溝通問題之研究, Proceedings of the 4th international Conference on DigiMedia, 2010/12/04-05, 台灣數位媒體設計學會, 虎尾, 虎科大, pp. to be published.
  68. Ying-Cong Wang, Teng-Wen Chang, 2010, Co-Existing Bio-sphere: Experiencing the generative scenario with trees, Proceedings of the 4th international Conference on DigiMedia, 2010/12/04-05, 台灣數位媒體設計學會, 虎尾,虎科大, To be published.
  69. Heng Jiang, Teng-Wen Chang, Cha-Lin Charleen Liu, 2010, Musical Skin A Dynamic Interface for Musical Performance, Proceedings of the 4th international Conference on DigiMedia, 2010/12/04-05, 台灣數位媒體設計學會, 虎尾, 虎科大, To be Published.
  70. Sheng-Han Chen, Teng-Wen Chang, 2010, Incremental Idea Generation System: Indigen, 14th International Conference Information Visualisation, 2010/07/26-29, Information Visualization Society, London, pp. 60.
  71. Cha-Lin Charleen Liu, Teng-Wen Chang, 2010, MIDE: Music-Inspired Design Experiment, ConnectED 2010, 2010/06/28-2010/07/01, ConnectED, Sydney.
  72. Teng-Wen Chang, Chiung-Yuen Chang, 2010, AniStory: An Animated Storytelling for Children Creativity Learning, ConnectED 2010, 2010/06/28-2010/07/01, ConnectED, Sydney, CDROM.
  73. Chih-Chieh Tsai, Cha-Lin Charleen Liu, Teng-Wen Chang, 2010, An Interactive Responsive Skin for Music Performers, AIDA, Proceedings of the 2010 Conference on New Interfaces for Musical Expression (NIME 2010), 2010/06/15-18, New Interfaces for Musical Expression, Sydney, the University of Technology Sydney, pp. 399-402.
  74. Yi-Yen Wang, Teng-Wen Chang, 2010, Triggering design inspiration on site – the iDesign-On-Site (iDOS) framework., CAADRIA 2010, 2010/04/07-10, CAADRIA, Hong Kong, pp. Poster.
  75. Hsiu-Ting Liao, Teng-Wen Chang, Ih-Cheng Lai, 2010, Storytelling: A Computational Approach for Convergent Thinking, CAADRIA 2010, 2010/04/07-10, CAADRIA, Hong Kong.
  76. Chia-Hui Lo, Ih-Cheng Lai, Teng-Wen Chang, 2010, Playing Jigsaw: Finding the Underlying Structure of Combining Ideas within Design Productive Process, CAADRIA 2010, 2010/04/07-10, CAADRIA, Hong Kong.
  77. Cha-Lin Liu, Teng-Wen Chang, 2010, An association experiment for finding emotional expression between design and music, International Conference on Kansei Engineering and Emotion Research 2010, 2010/03/02-04, Arts et M?tiers ParisTech and the Japan Society of Kansei Engineering (JSKE), Paris, pp.643-652.
  78. 劉家伶, 張登文, 2009, 教音樂,教設計-設計學院研究所音樂課程之初探, 2009 亞洲基礎造形教育論壇, 2009/12/05, 中華民國基礎造形學會, 台中,亞洲大學, pp.185-190.
  79. Cha-Lin Liu, Teng-Wen Chang, 2009, The musical shape, Asia Society of Basic Design and Art, 2009/08/21-22, Asia Society of Basic Design and Art, Jeju, Korea, pp.206-209.
  80. Ih-Cheng Lai, Teng-Wen Chang, 2009, One Map Many Ideas : How Novice Designers Generate Conceptual Designs From An Idea Map, the 14th International Conference on Computer Aided Architectural Design Research in Asia, 2009/04/22-25, CAADRIA, 斗六,雲科大, pp.341-350.
  81. Teng-Wen Chang, Ching-Jung Lin, Yi-Yen Wang, 2009, Exploring Intended Implicate Solution, the 14th International Conference on Computer Aided Architectural Design Research in Asia, 2009/04/22-25, CAADRIA,雲科大, 斗六,雲科大, pp.567-576.
  82. Prasolova-Førland, E and Chang, T-W, 2009, Multi-cultural Educational Group Work in 3D Collaborative Virtual Environments: Identifying Challenges, the IASTED International Conference on Web-based Education 2009, 2009/03/16-18, IASTED, Phuket, pp.CDROM.
  83. Chen, C-W and Chang, T-W, 2008, Visual-communication representative system, the 11th Generative Art Conference, 2008/12/16-18, Generative Design Lab, Politecnico di Milano, Milan, pp. 145-150.
  84. Liao, H-T and Chang, T-W, 2008, Towards an Automatic Layout Transforming Game Using Shape Grammars Approach, the 11th Generative Art Conference, 2008/12/16-18, Generative Design Lab, Politecnico di Milano, Milan, pp. 329-340.
  85. Hsu, T-M, Lin, C-J, Wang, H-A and Chang, T-W, 2008, Space breathes- an Interactive bio-skin, ANZAScA 2008, 2008/11/26-28, ANZAScA, Newcastle, University of Newcastle, pp.353-357.
  86. Prasolova-Førland, E and Chang, T-W, 2008, Tower of Babel: Facilitating Multi-Cultural Educational Activities and Group Work with 3D Collaborative Virtual Environments, Internet and Multimedia Systems and Applications (IMSA) 2008, 2008/08/18-20, IASTED, Kailua-Kona, Hawaii, pp. CDROM.
  87. Prasolova-Førland, E, Wyeld, T and Chang, T-W, 2008, Dealing with Cultural Differences in a 3D Virtual Classroom: A Case Study of Collaboratively Constructing a Virtual Tower of Babel, Web-Based Education (WBE) 2008, 2008/03/17-19, IASTED, Innsbruck,, pp.412-417.
  88. Kao, Kun-Tai and Chang, Teng-Wen, 2007, Transforming Selection Framework Using Competing Learning, First International Digital Media Design Conference, 2007/12/06-07, Douliou, NYUST.
  89. Ekaterina Prasolova-Førland and Theodor G Wyeld and Teng-Wen Chang, 2007, Dealing with Cultural Differences in a 3D Virtual Classroom: a Case Study of Collaboratively Constructing a Virtual Tower of Babel, the IASTED International Conference on Computers and Advanced Technology in Education (CATE 2007), 2007/10/08-10, Beijing.
  90. Ekaterina Prasolova-Førland and Theodor G Wyeld and Teng-Wen Chang, 2007, Constructing a Virtual Tower of Babel: a case study in cross-cultural collaboration across three continents, 13th International Conference on Virtual Systems and Multimedia (VSMM2007), 2007/09/23-26, Brisbane.
  91. Ekaterina Prasolova-Førland and Teng-Wen Chang, 2007, Building a Babel Tower in 21st Century: Supporting Cross-Cultural Collaboration and Learning in a 3D CVE Spanning Three Continents, Seventh IEEE International Conference on Advanced Learning Technologies, 2007. ICALT 2007., 2007/07/18-20, Niigata, pp.295-299.
  92. Theodor G Wyeld and Ekaterina Prasolova-Førland and Teng-Wen Chang, 2007, 3D Remote Design Collaboration: A Pedagogical Case Study of the Cross-Cultural Issues Raised, The 11th International Conference on Computer Supported Cooperative Work in Design (CSCWD 2007), 2007/04/26-28, Melborne, pp.220-225.
  93. Lai, I-C and T-W Chang, 2007, A Study in Linking Interactions for Supporting Idea Association, Computer Aided Architectural Design and Research in Asia (CAADRIA), 2007/04/19-22, Nanjing, pp.483-488.
  94. Cheng, Yuan-Bang and Chang, Teng-Wen, 2007, The playful design environment - a study on physical interacting with design puzzle, Computer Aided Architectural Design and Research in Asia (CAADRIA), 2007/04/19-22, Nanjing, pp.13-20.
  95. Kuan Ting Chen and Chang, Teng-Wen, 2006, Interactive Media for Design Environment-A Study on Show-Window Design, The 7th Asia-Pacific Conference on Computer-Human Interaction (APCHI), 2006/10/11-14, Taipei, (CDROM).
  96. Yang-Ming Wang and Teng-Wen Chang, 2006, Towards Instant Interaction Environment - Facilitating Interaction Media of Rethinking Design, The 7th Asia-Pacific Conference on Computer-Human Interaction (APCHI), 2006/10/11-16, Taipei, (CDROM).
  97. Chun-Cheng Chen and Teng-Wen Chang, 2006, Experiencing the Sketch's Physical Spaces, The 7th Asia-Pacific Conference on Computer-Human Interaction (APCHI), 2006/10/11-14, Taipei, (CDROM).
  98. Chang, Wei-Tsang and Chang, Teng-Wen, 2006, Time-based Form Transformation with Folding Space, 17th International Conference on the Applications of Computer Science and Mathematics in Architecture and Civil Engineering (IKM 2006), 2006/07/12-14, Weimar, pp. (CDROM).
  99. Theodor G Wyeld, Ekaterina Prasolova-Førland, and Teng-Wen Chang, 2006, Virtually Collaborating Across Cultures: A Case Study of an Online Theatrical Performance in a 3DCVE Spanning Three Continents, The 6th IEEE International Conference on Advanced Learning Technologies (ICALT 2006) (IEEE Computer Society Press), 2006/07/05-07, Kerkrade, (CDROM).
  100. I-Chien Huang and Teng-Wen Chang, 2006, A study of over-sized display in communication process--focusing on interior design, Progress in Design & Decision Support Systems in Architecture and Urban Planning, 2006/07/04-07, Heeze, pp.289-301.
  101. Chien-Tung Chen and Teng-Wen Chang, 2006, 1:1 Spatially Augmented Reality Design Enviornment, DDSS 2006 Two Tracked Full Paper, 2006/07/04-07, the Heeze, pp.487-499.
  102. 呂凱慈 and 張登文, 2006, 虛實共存空間, 二○○六數位生活科技研討會,2006 Symposium on Digital Life Technologies: Building a Safe, Secured and Sound (3S) Living Environment, 2006/06/01-02, 台南, 成功大學, (CDROM).
  103. 陳建同 and 張登文, 2006, 智慧型基地現場:1:1 空間性擴增實境設計環境, 二○○六數位生活科技研討會,2006 Symposium on Digital Life Technologies: Building a Safe, Secured and Sound (3S) Living Environment, 2006/06/01-02, 台南, 成功大學, (CDROM).
  104. 陳鼎翰 and 張登文, 2006, Ambient Trigger: A Framework for Evoking Ambient Reconfiguration in a Personal Workspace, 二○○六數位生活科技研討會,2006 Symposium on Digital Life Technologies: Building a Safe, Secured and Sound (3S) Living Environment, 2006/06/01-02, 台南, 成功大學, (CDROM).
  105. 林宛珊 and 張登文, 2006, 空間中的音樂音質之研究-從和諧比例與平面配置為例, 中華民國設計學會第十一屆學術研究發表會論文集(the Ninth Conference of Chinese Institute of Design), 2006/05/27, 台中, 東海大學, (CDROM).
  106. 張登文 and 林宛珊, 2006, 行進空間。體驗韻律, 中華民國建築學會第十八屆建築學術研究發表會論文集(the Sixteen Conference of Architecture Institute of ROC), 2006/05/27, 台北, 文化大學, (CDROM).
  107. 張維倉 and 張登文, 2006, 空間形體的摺疊操作研究, 中華民國建築學會第十八屆建築學術研究發表會論文集(the Sixteen Conference of Architecture Institute of ROC), 2006/05/27, 台北, 文化大學, (CDROM). (以時間基礎之設計模型探討設計形體轉換過程之連續性現象)
  108. Pan, Yen-Chun and Chang, Teng-Wen, 2006, Digital Making--Model Making Process Triggered By Haptic Media, Computer Aided Architecture Design Research in Asia (CAADRIA2006), 2006/03/30-2006/04/02, Kumamoto, pp.287-294.
  109. Liang, Chi-Hsin and Chang, Teng-Wen, 2006, Toward a Playful Design Environment - DiGame, Computer Aided Architecture Design Research in Asia (CAADRIA) Full paper, 2006/03/30-2006/04/02, Kumamoto, pp.577-579.
  110. Chen, Chun-Cheng and Chang, Teng-Wen, 2006, Experiencing The Contextual Environment With Sketch Media, Computer Aided Architectural Design Research in Asia (CAADRIA) Poster, 2006/03/30-2006/04/02, Kumamoto, pp.577-579.
  111. Chang, Wei-Tsang and Chang, Teng-Wen, 2006, Folding spaces with multi-thread and time-based folding operations, Computer Aided Architectural Design Research in Asia (CAADRIA) Poster, 2006/03/30-2006/04/02, Kumamoto, pp.569-571. (以時間基礎之設計模型探討設計形體轉換過程之連續性現象)
  112. Theodor G Wyeld and Ekaterina Prasolova-Førland and Teng-Wen Chang, 2006, The 3DCVE as A Cross-Cultural Classroom, Game Set and Match II, 2006/03/29-2006/04/01, Delft, pp.568-573.
  113. Chang, Teng-Wen and Lai, Ih-Cheng, 2005, A Design Tool for Supporting Idea Association at Small Design Offices, International Design Congress 2005--IASDR, 2005/11/01-04, Douliou, pp.CDROM. (分散式案例式推理在早期設計階段之研究--以小型設計事務所為例)
  114. Liang, C-H, Huang, W-H, Chen, C-I and Chang, T-W, 2005, A visual manipulation approach over constructive process management—interactive circles biosphere, ISARC 2005, 2005/09/11-14, FERRARA, pp.CDROM.
  115. Chang, Jing-Ji and Chang, Teng-Wen, 2005, Chinese Calligraphy Illustration as Space Form Inspiration, GeoComputation 2005, 2005/08/01-03, Michigan, pp.CDROM.
  116. Lin, Wan-San and Chang, Teng-Wen, 2005, Self-Motivated Learning for Novice Designer Using Musical Feedback System, The 3rd International Conference on Education and Information Systems: Technologies and Applications, 2005/07/14-17, Orlando, Florida, abstract accepted.
  117. Kao, Kun-Tai and Chang, Teng-Wen, 2005, Competing Learning and Evolution in Design Creative Education Support, The 3rd International Conference on Education and Information Systems:Technologies and Applications, 2005/07/14-17, Orlando, pp.CDROM. (分散式案例式推理在早期設計階段之研究--以小型設計事務所為例)
  118. Kao, Kun-Tai and Chang, Teng-Wen and Lai, Ih-Cheng, 2005, Learning Construction Decision Making with Arbitrator - Competing and Evolving in Dynamic Role Interplay, CIB W78 2005 Conference on Information Technology in Construction, 2005/06/19-21, Dresden, pp. CDROM. (分散式案例式推理在早期設計階段之研究--以小型設計事務所為例)
  119. Tsai, Reau-Wen and Chang, Teng-Wen, 2005, Land forming while you are on site, Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia (CAADRIA) 2005, 2005/04/28-30, New Delhi, pp. 387-397.
  120. Tang, Pi-Yuan and Chang, Teng-Wen, 2005, Mutating 3D generative Form with Co-Evolve Approach, Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia (CAADRIA) 2005, 2005/04/28-30, New Dalhi, pp.266-271.
  121. Lu, Kai-Tzu and Chang, Teng-Wen, 2005, Experience Montage in Virtual Space, Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia (CAADRIA) 2005, 2005/04/28-30, New Dalhi, pp.426-435.
  122. Lai, Ih-Cheng, Kao, Kun-Tai and Chang, Teng-Wen, 2005, Role Playing for Linking Ideas in the Idea Association Process, Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia (CAADRIA) 2005, 2005/04/28-30, New Delhi, pp.119-129. (網路環境中建築設計協同作業系統之研究-子計劃四:建築設計協同作業之角色模式與代理者系統研究)
  123. Chen, Ting-Han and Chang, Teng-Wen, 2005, Towards Instant Collaboration Environment: Designing Ambient Interfaces for Social Awareness and Collaboration, Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia CAADRIA 2005, 2005/04/28-30, New Delhi, pp.447-458.
  124. Chang, Jing-Ji and Chang, Teng-Wen, 2005, Chinese Calligraphy As Computational Architectural Form Exploration, Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia CAADRIA 2005, 2005/04/28-30, New Delhi, pp.437-443.
  125. Yang, Li-Chi, Chang, Teng-Wen, Lin, Change-Jun, Chen, Hsiu-Chen, 2004, Exploring Visual Information with Puzzle Rule--a Design Collage Approach, The 21st International Symposium on Automation and Robotics in Construction, 2004/09/21-25, Jeju, pp.CDROM.
  126. Lai, Ih-Cheng and Chang, Teng-Wen, 2004, Dynamic Interactions Between Users and Information in a Co-existence Space, The eCAADe 2004 22nd conference, 2004/09/15-18, Copenhagen, pp.58-65.
  127. Chang, Teng-Wen and Woodbury, Robert F., 2004, GEOMETRY IN HIGHLY STRUCTURED DESIGN SPACES, The 22nd eCAADe Conference Proceedings, 2004/09/15-18, Copenhagen, pp.248-254.
  128. Lin, Change-Jun, Chang, Teng-Wen, Yang, Li-Chi and Xiu-Zhen Chen, 2004, E-Learning with puzzle collages, PROCEEDINGS OF THE 5th EUROPEAN CONFERENCE ON PRODUCT AND PROCESS MODELLING IN THE AEC INDUSTRY – ECPPM 2004,, 2004/09/08-10, ISTANBUL, (CDROM).
  129. Chang, Teng-Wen, 2004, Modeling Situated Generation Using Role-Interplay: From situated interplay to generative interplay, Generative CAD Systems (G-CADS), 2004/07/12-15, Pittsburgh, pp.CDROM.
  130. 賴怡成 and 張登文, 2004, 一個虛擬與實體空間共存的策略, 中華民國建築學會第十六屆建築學術研究發表會(論文集), 2004/06/12, 台北市, pp.CDROM. (網路環境中建築設計協同作業系統之研究-子計劃四:建築設計協同作業之角色模式與代理者系統研究)
  131. 陳冠燁 and 張登文, 2004, 傳統空間不見了, 中華民國建築學會第十六屆建築學術研究發表會(論文集), 2004/06/12, 台北, pp.CDROM.
  132. 張登文 and 賴怡成 and 施勝誠 and 黃英修, 2004, 合作式設計之動態角色代理者系統, 中華民國建築學會第十六屆建築學術研究發表會(論文集), 2004/06/12, Taipei, pp.CDROM.
  133. 林長駿, 楊麗綺, 張登文 and 陳琇貞, 2004, 運用Puzzle Rule探討設計過程探索機制之運算可能性之研究, 中華民國建築學會第十六屆建築學術研究發表會(論文集), 2004/06/12, 台北市, pp.CDROM.
  134. 林長駿, 楊麗綺, and 張登文, 2004, 設計過程探索機制之運算可能性研究, 中華民國設計學會第九屆學術研究發表會論文集(the Ninth Conference of Chinese Institute of Design), 2004/05/27, 台南, (CDROM).
  135. Wang, Chia-Yu and Chang, Teng-Wen, 2004, Information Sharing for Small Design Studios - Ubiquitous Information Flow Approaches, Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia, 2004/04/28-30, Seoul, pp.391-404.
  136. Huang, Shu-Hui, Chang, Teng-Wen and Kuo, Chung-Jen, 2004, A Data model for Representing Chinese Garden, Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia, 2004/04/28-30, Seoul, pp.347-362.
  137. Lai, Ih-Cheng and Chang, Teng-Wen, 2003, Companying Physical Space with Virtual Space-A Co-existence Approach, Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia, 2003/10/18-20, Bangkok, pp.359-370. (台灣城市建築3D數位博物館-子計畫三:台灣公共建築時空館)
  138. Chang, Teng-Wen and Lai, Ih-Cheng, 2003, Reflective Navigation in Information Landscape: A 3D Museum for Civic Buildings, Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia, 2003/10/18-20, Bangkok, pp.641-650. (台灣城市建築3D數位博物館-子計畫三:台灣公共建築時空館)
  139. Chang, Teng-Wen and Woodbury, Robert F. and Datta, Sambit, 2003, Interactive mapping between knowledge level and symbol level using geometric objects, Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures (CAADFutures), 2003/10/13-15, Tainan, pp.157-166.
  140. Shih, Sheng-Cheng and Chang, Teng-Wen, 2002, Web-based Situated Communication Model for Construction Management, ECPPM 2002: eWork and eBusiness in Architecture, Engineering and Construction, 2002/09/09-11, Portoroz, pp.523-528.
  141. Chen, Sheng-Chih and Shih, Sheng-Cheng and Chang, Teng-Wen, 2002, An integrated system for improving Lighting design strategy, 7th International Design Conference, 2002/05/14-17, Dubrovnik, pp.307-312.
  142. Chang, Teng-Wen, 2002, Pedagogy or Andragogy: a role-interplaying approach for digital media learning, 36th Annual Conference of the Australian and New Zealand Architectural Science Association (ANZAScA) 2002 Conference: Modern Practice of Architectural Science: from pedagogy to andragogy, 2002/04/27-2002/05/01, Geelong, Victoria, pp.69-76.
  143. 張登文 and 黃曉莉, 2001, 角色扮演-網路空間中的反射性學習設計之探討(Acting Roles-Leaning Designs by Action on the Web), 中華民國建築學會第十三屆建築學術研究發表會(論文集), 2001/11/24, 高雄, (CDROM).
  144. Chang, Teng-Wen and Huang, Jessica Hsiao-Li, 2001, Using Web-based learning in design education, Proceedings of the 2001 Annual Conference of the International Council for Educational Media--Conseil International des Medias Educatifs (ICEM-CIME), 2001/10/26-29, Taipei, (CDROM).
  145. Chang, Teng-Wen and Huang, Jessica Hsiao-Li, 2001, Acting Role Model of Web-based Learning--Web-based Architecture Learning Environment (WALE), Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia (CAADRIA), 2001/04/19-21, Sydney, pp.323-327.
  146. Chang, Teng-Wen and Woodbury, Robert F., 2000, Geometric Typed Feature Structures: Carrying Geometric Information using Typed Feature Structures, Construction Information Technology 2000 Taking the construction industry into the 21st century, 2000/06/28-30, Reykjavik, pp.166-177.
  147. Huang, Jessica Hsiao-Li and Chang, Teng-Wen and Radford, Antony, 2000, A Derivation Graph of Computer Models for the design process on the Web, Proceedings of the fifth Conference on Computer Aided Architectural Design Research in Asia (CAADRIA), 2000/05/18-19, Singapore, pp.307-316.
  148. Woodbury, Robert F., Datta, Sambit, Chang, Teng-Wen, and Burrow, Andrew L., 1999, Exploring and Comparing Designs: The Same Game?, NRC Research Press 2640-2649 Durability of Building Materials and Components 8 4 Service Life and Asset Management, 1999/05/30-1999/06/03, Vancouver, BC, pp.2640-2649.
  149. Woodbury, Robert F. and Chang, Teng-Wen, 1997, Using the WWW for design teaching, Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia (CAADRIA 1997), 1997/04/17-19, Hsinchu, pp.465-474.
  150. Datta, Sambit and Chang, Teng-Wen and Woodbury, Robert F., 1997, Describing temple cellas in SEED-Config, Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia (CAADRIA 1997), 1997/04/17-19, Hsinchu, pp.367-376.
  151. Chang, Teng-Wen and Woodbury, Robert F., 1997, Efficient design spaces of non-manifold solids, Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia (CAADRIA 1997), 1997/04/17-19, Hsinchu, pp.335-344.
  152. Braithwaite, G. and Radford, Antony and Huang, Eleanor and Chang, Teng-Wen and Jones, David and Woodbury, Robert F. and Sweeting, R., 1997, The computer modelling of development proposals: A routine part of development control, Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia CAADRIA 1997, 1997/04/17-19, Hsinchu, pp.123-132.
  153. Chang, Teng-Wen and Woodbury, Robert F., 1996, Sufficiency of the SEED knowledge-level representation for grammatical design, Proceedings of 1996 Australian New Zealand Conference on Intelligent Information System, 1996/04/13-18, Adelaide, South Australia, pp.129-132.
  154. Woodbury, Robert F. and Chang, Teng-Wen, 1995, Building enclosures using SEED-Config, The Global Design Studio: Proceedings of the Sixth International Conference on Computer-Aided Architectural Design Futures, 1995/09/24-26, Singapore, pp.49-58.
三、專書及專書論文
  1. Yu, Tao-Tao Chang, Teng-Wen, 2021, Design, User Experience, and Usability: Design for Diversity, Well-being, and Social Development. HCII 2021, A Designer Embedded Book Space Experiment, Springer, pp.661-670.
  2. Teng-Wen Chang and Chi-Fu Hsiao and Chun-Yen Chen and Hsin-Yi Huang, 2020, Architectural Intelligence: Selected Papers from the 1st International Conference on Computational Design and Robotic Fabrication (CDRF 2019), CoFabs: An Interactive Fabrication Process Framework, Springer, Singapore, pp. 271-292.
  3. Walaiporn Nakapan and Weixin Huang and Teng-Wen Chang and Songsak Onsuwan, 2018, The short paper proceedings of 23rd International Conference on Computer Aided Architectural Design Research in Asia, RSU X TsingHua X YunTech Weaving Structure and Interactive Space Workshop, China Architecture & Building Press, Beijing, China, pp.27-31.
  4. Shih-Yuan Wang and Yu-Ting Sheng and Jasmin Yi-Chu Shih and Florian Frank and Georg Breitenberger and Teng-Wen Chang, 2018, The short paper Proceedings of the 23rd International Conference on Computer Aided Architectural Design Research in Asia, Transient Materialization, China Architecture & Building Press, Beijing, China, pp.59-64.
  5. Yi-Sin Wu and Teng-Wen Chang and Sambit Data, 2018, The short paper proceedings of the 23rd International Conference on Computer Aided Architectural Design Research in Asia, A preliminary study of the convergence paths on cross-disciplinary cooperation, China Architecture & Building Press, Beijing, China, pp.139-144.
  6. Hsin-Yi Huang and Teng-Wen Chang, 2018, The Short Paper Proceedings of the 23rd International Conference on Computer Aided Architectural Design Research in Asia, Two experiments for surfacing the repetitive design stratfgy, China Architecture & Building Press, Beijing, China, pp.133-138.
  7. YI-SIN WU and TENG-WEN CHANG, 2015, Human Aspects of IT for the Aged Population. Design for Everyday Life, A Slow Game Design for Elderly with Their Family and Friends, Springer International Publishing, US, pp.533-540.
  8. Liao, Min-Nan and Chang, Teng-Wen, 2015, Distributed, Ambient, and Pervasive Interactions, Bandage Man: A Spatial Interaction Design in a Sensible Space for Connecting Family, Springer International Publishing, US, pp.317-324.
  9. Lo, Chia-Hui Nico; Lai, Ih-Cheng; Chang, Teng-Wen, 2013, Design, User Experience, and Usability. Web, Mobile, and Product Design, dJOE: design Jigsaw On sitE, Springer, 德國.
  10. Teng-Wen Chang, Eric Champion, Sheng-Fen Chien, Shang-Chia Chiou, 2009, CAADRIA 2009 - Between Man and Machine, Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia, CAADRIA.
  11. Theodor Wyeld, Ekaterina Prasolova-Førland and Teng-Wen Chang, 2008, Virtual Communities of Practice and Social Interactive Technologies: Lifecycle and Workflow Analysis, Working with Cultural Differences: a Case study in Multicultural Teamwork using a 3DCVE, IGI Global Book.
  12. Han-Hong Lin and Teng-Wen Chang, 2007, Lecture Notes in Computer Sciences (Human-Computer Interaction, Part IV), A Camera-Based Multitouch Interface Builder for Designers, Springer, Berlin, pp.1102-1109.
  13. Jui-Hang Shih, Teng-Wen Chang, Hui-Mei Hong and Tian-Chiu Li, 2007, Lecture Notes in Computer Sciences (Online Communities and Social Computing), Physical Representation: Social Presence with Interactive Grass, Springer, Berlin, pp.176-181.
  14. Yu-Pei Yeh and Teng-Wen Chang, 2007, Lecture Notes in Computer Sciences (Human-Computer Interaction Part IV), Playwright Agent as Adaptive Scripts for Organization Communication, Springer, Berlin, pp.816-824.
  15. Teng-Wen Chang and Yuan-Bang Cheng, 2007, Lecture Notes in Computer Sciences (Human-Computer Interaction, Part II), Implementing an Interactive Collage Table System with Design Puzzle Exploration, Springer, Berlin, pp.778-787.
  16. Teng-Wen Chang, 2007, Lecture Notes in Computer Sciences (Human-Computer Interaction Part IV), Interacting Play: Design as a metaphor for developing interactive games, Springer, Berlin, pp.190-197.
  17. Chien-Tung Chen and Teng-Wen Chang, 2006, Innovations in Design & Decision Support Systems in Architecture and Urban Planning, 1:1 Spatially Augmented Reality Design Enviornment, Springer, Dordrecht, Netherlands, 487-499.
  18. Chang, Teng-Wen, 2004, Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning,, Supporting Design Learning with Design Puzzles--Some observations of on-line learning with Design puzzles, Kluwer Academic Publishers, The Netherlands, pp.293-307.
  19. 張登文, 2003, CAADTalks 2 "設計運算向度" Dimensions of Design Computation, 三十年設計運算的縮影--捷羅 (The snapshots of design computing in the last 30 years --John S. Gero), 田園城市, 台北, pp.68-75. (ISBN:986-7705-00-9)
  20. 張登文, 2003, 數位建築發展, 型之智慧──談格雷‧林的形式意義, 上博文化, 台北, 44-45.
  21. Teng-Wen Chang, 2003, Defining Digital Architecture. 2002 FEIDAD Award, Intelligent Form or Form Intelligence, Birkhauser, New York, 43-45.
  22. Teng-Wen Chang, 1999, Geometric Typed Feature Structures: Toward Design Space Exploration, The University of Adelaide, Adelaide, Australia.
四、技術報告
  1. 張登文, 賴怡成 and 高崑泰, 2005, 專題研究計畫成果報告, 行政院國家科學委員會, 分散式案例式推理在早期設計階段之研究--以小型設計事務所為例, NSC 93-2211-E-224-028-, 技術移轉或授權, National Science Council. (執行期間:93年08月01日至94年07月31日)
  2. 張登文 and 陳冠燁 and 賴怡成 and 張粧亭, 2004, 專題研究計畫 成果報告: 三維幾何示意圖系統之運算性及可能性之研究-以Eisenman 為例, 行政院國家科學委員會, 三維幾何示意圖系統之運算性及可能性之研究-以Eisenman 為例, NSC-92-2211-E-009-060, 技術移轉或授權. (執行期間:2003年08月01日至2004年7月31日)
  3. 張登文, 賴怡成, 施勝誠, 黃英修, 溫建豪 and 呂凱慈, 2003, 專題研究計畫 成果報告: 建築設計協同作業之角色模式與代理者系統研究, 行政院國家科學委員會, 網路環境中建築設計協同作業系統之研究─子計劃四:建築設計協同作業之角色模式與代理者系統研究, NSC 91-2211-E-006-104-, 技術移轉或授權. (執行期間:2002年08月01日至2003年7月31日)
  4. Chang, Teng-Wen, Lu, Kai-Tzu, and Chen, Ting-Han, 2003, The Critic Room Project Report, National Chiao Tung University. (執行期間:2002年03月01日至2003年12月31日)
  5. 張登文, 賴怡成, 簡兆芝, 呂凱慈, 曹世緯 and 林俊宏, 2003, 專題研究計畫成果報告: 台灣城市建築3D數位博物館─子計畫三:台灣公共建築時空館, 行政院國家科學委員會, 台灣城市建築3D數位博物館─子計畫三:台灣公共建築時空館, NSC-91-2422-H-009, 技術移轉或授權. (執行期間:2002年03月01日至2003年2月31日)
  6. Woodbury, Robert F. and Chang, Teng-Wen, 1995, Enclosures in SEED-Config: A Case Study of Functional Units, Design Units and Technologies, The University of Adelaide. (執行期間:1994年03月01日至1995年12月31日)
 
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