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搜尋條件:著作類別->全部著作 | 學院->College of Design | 系所->Department of Digital Media Design | 教師姓名->Wang, Chao-Ming
      
         西元年      
王照明老師的論文著述

一、學術期刊論文

  1. Chao-Ming Wang, Shih-Mo Tseng, Yu-Sheng Lin, 2024, The Design of a New Interactive Multimedia System Based on Computer Vision and Multi-Sensing Techniques for the Traditional Ritual Process, Journal of the Chinese Institute of Engineers. (SCIE)
  2. Chao-Ming Wang, Wei-Chih Hsu, 2024, Design of a Gaze-Controlled Interactive Art System for the Elderly to Enjoy Life, Sensors, Vol.24, No.5155. (SCIE)
  3. Chao-Ming Wang, Qi-Jia Huang, 2024, Design of a Technology-Based Magic Show System with Virtual User Interfacing to Enhance the Entertainment Effects, Applied Sciences, Vol.14, No.5535. (SCIE)
  4. Po-Yuan Su, Chung-Ho Su, Chao-Ming Wang, Kuo-Kuang Fan, 2024, Integrating Media Richness Theory and Technology Acceptance Model to Study the Learning Outcomes of Air Quality Education App, Journal of Internet Technology, Vol.25, No.1, pp.37-49. (SCIE)
  5. Huang-Chen Lu, Ming-Chyuan Ho, and Chao-Ming Wang, 2023, A Study on the Image Design of Koji Pottery Statues: With Guan Gong Design as an Example, Journal of the Science of Design, Vol.7, No.2, pp.49-58.
  6. Chao-Ming Wang, Shih-Mo Tseng, 2023, Design and Assessment of an Interactive Role‑Play System for Learning and Sustaining Traditional Glove Puppetry by Digital Technology, Applied Sciences, Vol.13, No.5206. (SCIE)
  7. Chao-Ming Wang, Bo-Ting Lee, and Ting-Yun Lo, 2023, The Design of a Novel Digital Puzzle Gaming System for Young Children’s Learning by Interactive Multi-Sensing and Tangible User Interfacing Techniques, Sustainability, Vol.15, No.4, pp.3036. (SSCI, SCIE)
  8. Chao-Ming Wang and Chen-Siang Huang, 2023, Using Digital Technology to Design a Simple Interactive System for Nostalgic Gaming to Promote the Health of Slightly Disabled Elderly People, Int. J. Environ. Res. Public Health, Vol.20, No.1, pp.128. (SSCI, SCIE)
  9. Chao-Ming Wang, Cheng-Hao Shao, and Cheng-En Han, 2022, Construction of a Tangible VR-Based Interactive System for Intergenerational Learning, Sustainability, Vol.14, No.10. (SSCI, SCIE)
  10. Chao-Ming Wang and Nai-Wei Kuo, 2022, Applying Interactive Technology to Design an Innovative Interactive Sound Installation for Sustainment of the Din-Tao Culture, Journal of the Chinese Institute of Engineers, Vol.45, No.4, pp.368-384. (SCIE)
  11. Chao-Ming Wang and I-Ting Chen, 2022, Applying Interactive Technology to Construct a Popular-Science Teaching Aid System for Protecting Cetaceans along Sea Coasts, Journal of Coastal Research, Vol.38, No.2, pp.389–413. (SCIE)
  12. Chao-Ming Wang and Yu-Hui Lin, 2021, Construction of a Simple Interactive System Based on Computer Vision Technology for Food and Agricultural Education, SCIREA Journal of Electrical Engineering, Vol.6, No.2, pp.42-74.
  13. Chao-Ming Wang and Yu-Hui Lin, 2021, Construction of a Somatosensory Interactive System Based on Computer Vision and Augmented Reality Techniques Using the Kinect Device for Food and Agricultural Education, International Journal of Engineering Science Technologies, Vol.5, No.2, pp.1-37.
  14. Chao-Ming Wang, Mei-Yi Lai, 2021, Using a New Water Sensing Device to Design a Novel Interactive Installation for Practicing Concentration to Obtain Flow Experiences, International Journal of Engineering Technologies and Management Research, Vol.8, No.2, pp.46-69.
  15. Chao-Ming Wang and Hao-Weng Pang, 2020, Designs of Interactive Sound Systems for the Visually Impaired to Enjoy Digital Art by Recognition of Hand Gestures, International Journal of Health Economics and Policy, Vol.5, No.4, pp.80-95. (其他)
  16. Chao-Ming Wang and Yu-Chen Chen, 2020, Design of an Interactive Mind Calligraphy System by Affective Computing and Visualization Techniques for Real-Time Reflections of the Writer’s Emotions, Sensors, Vol.20, No.20. (SCIE)
  17. Chao-Ming Wang, Shih-Mo Tseng, and Chen-Siang Huang, 2020, Design of an Interactive Nostalgic Amusement Device with User-Friendly Tangible Interfaces for Improving the Health of Older Adults, Healthcare, Vol.8, No.2. (SSCI, SCIE)
  18. 王照明, 彭仲萱, 2020, 物聯網與人際互動穿戴裝置之整合創作, 基礎造形學報, Vol.8, No.1, pp.59-82. (其他)
  19. 王照明, 王綉瑤, 2018, 運用無線裝置互動介面於公共場域情境設計之研究, 基礎造形學報, Vol.6, No.1, pp.127-156. (其他)
  20. 王照明, 蔡東真, 2017, 互動式衍生藝術於新媒體展演空間之創作研究, 設計學研究, Vol.20, No.2, pp.21~45. (其他)
  21. 王照明, 郭書伶, 2017, 運用互動科技於博物館展示之環境教育體驗研究, 台中教育大學學報:人文藝術類, Vol.31, No.2, pp.1-21. (其他)
  22. 王照明, 蔡東真, 彭仲萱, 2016, 結合互動科技與智慧型手機多元互動介面於主題樂園應用之研究, IJDMD 國際數位媒體設計學刊, Vol.8, No.1, pp.12-24.
  23. 王照明, 吳明諶, 2016, 以多元互動介面形式探討擴增實境於互動藝術之應用, 基礎造形學報, Vol.5, No.1, pp.82-116.
  24. Chao-Ming Wang, Ching-Hua Huang, 2015, A Study of Visualization on Interactive Interface Design Patterns in Mobile e-Books, International Journal of Affective Engineering.
  25. Chao-Ming Wang, Ching-Hua Huang, 2015, A Study of Usability Principles and Interface Design for Mobile E-books, Ergonomics. (SCI, SSCI, SCIE)
  26. Chao-Ming Wang, Ching-Hua Huang, 2014, Exploring Rich Interactive Experience on Mobile eBooks by Emotional Design Approach, Bulletin of Japanese Society for the Science of Design, Vol.60, NO.5, pp.21-30.
  27. Kuo-Hao Lu, Chao-Ming Wang, and Shu-Yuan Chen, 2008, Traffic Light Recognition, Journal of the Chinese Institute of Engineers, Vol.31, No.6, pp.1069-1075. (SCI)
  28. 吳宗德, 王照明, 2007, 探討知覺使用者介面於數位藝術互動性之研究, Journal of Informatics & Electronics, Vol.2, No.1, pp.9-18.
  29. 王照明, 吳宗德, 2005, 科技藝術新探 — 運用電腦視覺技術於互動情境之探討, 藝術學報, Vol.1, No.1, pp.113-130.
  30. 吳立雅, 王照明, 周美惠, 田俊雄, 2003, 電子醫療網站經營模式新趨勢, 醫院藥學, Vol.20, pp.135-146.
  31. Jui-Man Chiu, Zen Chen, and Chao-Ming Wang, 1997, 3-D Polyhedral Face Computation from Two Perspective Views with the Aid of a Calibration Plate, IEEE Transactions on Robotics and Automation, Vol.13, No.2, pp.290-295. (SCI)
  32. Zen Chen and Chao-Ming Wang, 1994, A Two-Parameter Generate-And-Test Method for Camera Parameter Estimation with Any Planar Calibration Object, International Journal of Pattern Recognition and Artificial Intelligence, Vol.8, No.4, pp.877-898. (SCI)
  33. Zen Chen, Chao-Ming Wang, and Tsorng-Lin Chia, 1993, On Passive and Active Triangulation Methods for 3-D Object Recognition, Image and Recognition, Vol.2, No.3, pp. 90-101.
  34. Zen Chen, Chao-Ming Wang, and Shinn-Ying Ho, 1993, An Effective Search Approach to Camera Parameter Estimation Using an Arbitrary Planar Calibration Object, Pattern Recognition, Vol.26, No.5, pp.655-666. (SCI)
二、研討會論文
  1. 蔣伯陽, 王照明, 2023, 穿戴式肢體觸覺裝置導入虛擬實境多人遊戲互動之研究, 2023 第16屆跨域設計產學暨台灣數位媒體設計國際研討會, 2023/12/23, 樹德科技大學設計學院、台灣數位媒體設計學會, 高雄.
  2. 徐偉智, 王照明, 2023, 夢眸:基於注視估計設計一個新穎的互動藝術體驗,用於高齡者活躍老化, 2023 第16屆跨域設計產學暨台灣數位媒體設計國際研討會, 2023/12/23, 樹德科技大學設計學院、台灣數位媒體設計學會, 高雄.
  3. 李宥潔, 王照明, 2023, 基於多感測互動介面與情感運算為基礎的互動體驗研究, 2023 第16屆跨域設計產學暨台灣數位媒體設計國際研討會, 2023/12/23, 樹德科技大學設計學院、台灣數位媒體設計學會, 高雄.
  4. Chao-Ming Wang, 2023, Researches and Applications of Basic Design and Art by Digital Interactive Technology, Conference on Asia Society of Basic Design and Art in Sapporo 2023 (2023ASBDA), 2023/09/01-02, Sapporo, Hokkaido, Japan.
  5. Shih-Mo Tseng, Chao-Ming Wang, 2023, A New Experience to Operate Traditional Glove Puppetry on Digital Interactive Stage, 6th IEEE International Conference on Knowledge Innovation and Invention 2023 (ICKII 2023), 2023/08/11-13, Sapporo, Hokkaido, Japan.
  6. Chih-Chao Chang, Guang-Dah Chen, Chao-Ming Wang, 2023, The Study on Eye Movement and Apparent movement of Discontinuous Line Graphic in Motion Form, 6th IEEE International Conference on Knowledge Innovation and Invention 2023 (ICKII 2023), 2023/08/11-13, Sapporo, Hokkaido, Japan.
  7. Cheng-Hao Shao, Chao-Ming Wang, 2023, A Study on Applying Digital Technology into the Entertainment Experience of the Elderly-Example by a Simple Human-Machine Interface System, 9th IEEE International Conference on Applied System Innovation 2023 (IEEE ICASI 2023), 2023/04/21-25, Chiba, Japan.
  8. Yi-Syuan Chen, Chao-Ming Wang, 2023, A Study on Applying Interactive Technology in the Learning of Preschool Children, 9th IEEE International Conference on Applied System Innovation 2023 (IEEE ICASI 2023), 2023/04/21-25, Chiba, Japan.
  9. Yu-Pai Liu, Chao-Ming Wang, 2023, A Study on Combining Interaction Design and Artificial Life in Digital Art Applications, 9th IEEE International Conference on Applied System Innovation 2023 (IEEE ICASI 2023), 2023/04/21-25, Chiba, Japan.
  10. I-Hsuan Chang, Chao-Ming Wang, 2023, Research on Combining Emotional Sensing Technology with Fluid Art Interactive Installation, 9th IEEE International Conference on Applied System Innovation 2023 (IEEE ICASI 2023), 2023/04/21-25, IEEE ICASI, Chiba, Japan.
  11. Yu-Hsin Lee, Chao-Ming Wang, 2023, The New Experience in Traditional Gong Crafts via a Novel Interactive Installation through Digital Technology, 9th IEEE International Conference on Applied System Innovation 2023 (IEEE ICASI 2023), 2023/04/21-25, Chiba, Japan.
  12. Shih-Mo Tseng, Chao-Ming Wang, 2023, A New Mode of Interaction between Puppetry Characters and Background Audio and Video in Response to the Development of Theatre, 9th IEEE International Conference on Applied System Innovation 2023 (IEEE ICASI 2023), 2023/04/21-25, Chiba, Japan.
  13. Shih-Mo Tseng, Chao-Ming Wang, 2023, The New Interactive Expression of Puppet Show Performance Stage in the Digital Age, 6th Eurasian Conference on Educational Innovation 2023 (ECEI 2023), 2023/02/03-05, Singapore.
  14. Bo-Yiang Jiang, Chao-Ming Wang, 2022, Combining Augmented Reality and Multi-User Remote Collaboration to Improve Sustainable Agriculture and Economy, 2022 IET International Conference on Engineering Technologies and Applications, 2022/10/14-16, IET ICETA, Changhua, Taiwan.
  15. You-Chieh Lee, Chao-Ming Wang, 2022, Using Voice User Interface to Assist Designers in the Early Stage of Product Design, 2022 IET International Conference on Engineering Technologies and Applications, 2022/10/14-16, IET ICETA, Changhua, Taiwan.
  16. Wei-Chih Hsu, Chao-Ming Wang, 2021, A Study on Applying Interactive Art to the Active Aging of the Elderly – Example by the Work “Yuechun”, 2021 Fifth World Conference on Smart Trends in Systems Security and Sustainability (WorldS4), 2021/07/29-30, World Conference on Smart Trends in Systems, Security and Sustainability, London.
  17. Ting-Yun Lo, Jui-Che Tu, and Chao-Ming Wang, 2021, Design an Interactive Device by the Mental Model Approach for the Practical Application of Sustainable Design, The 8th International Design Study Forum and Conference (IDSFC 2021), 2021/07/08-09, National Yunlin University of Science and Technology, Yunlin.
  18. Shih-Mo Tseng, Chao-Ming Wang, 2021, The New Style of Digital Puppetry Performances, 4th Eurasian Conference on Educational Innovation 2021, 2021/02/05-07, ECEI 2021, Taitung.
  19. Guang-Dah Chen, Chih-Chao Chang, Chao-Ming Wang, 2020, The Study on Eye Movement and Induced movement of Discontinuous Line Graphic in Motion Forms, The 2nd International Conference on Design with Intelligence and Humanity 2020 (ICDIH 2020), 2020/11/18-20, Taiwan Association of Digital Media Design, Yunlin.
  20. Ting-Yi Li, Chao-Ming Wang, 2020, The Research of Applying Robot to Assist Preschoolers in Activities of Reading Picture Book, International Conference on Applied System Innovation 2020 (ICASI 2020), 2020/11/05-08, International Institute of Knowledge Innovation, Taitung.
  21. Bo-Ting Lee, Chao-Ming Wang, 2020, Rusurretion of the Jurassic: Designing a New Tangible with Digital Game-Based Learning for Early Childhood Education, International Conference on Applied System Innovation 2020 (ICASI 2020), 2020/11/05-08, International Institute of Knowledge Innovation, Taitung.
  22. Cheng-Hao Shao, Chao-Ming Wang, 2020, Research on Interaction Design Mode of Smart Apps Creator E-Book, 2nd IEEE Eurasia Conference on IOT, Communication and Engineering (IEEE ECICE 2020), 2020/10/23-25, IEEE ECICE, Yunlin.
  23. Shih-Mo Tseng, Chao-Ming Wang, 2020, Innovative Way of Puppet Show Exhibition, 3rd IEEE International Conference on Knowledge Innovation and Invention 2020, 2020/08/21-23, IEEE Tainan Section Sensors Council(IEEE TSSC), Kaohsiung.
  24. Shih-Mo Tseng, Chao-Ming Wang, 2019, Traditional Puppetry Interactive Display New Experience, 2019 International Conference on Design with Intelligence and Humanity (ICDIH 2019), 2019/11/22-24, Taiwan Association of Digital Media Design, Yunlin.
  25. Yu-Ching Lin, Chao-Ming Wang, 2019, Using Artificial Intelligence to Elderly Family Entertainment, SMBIA 2019 International Conference on Social, Management, Business and Innovation in Applied Sciences, 2019/09/20-21, Tokyo Academy of Research & Innovation Japan, Tokyo.
  26. 王照明, 2019, A Study on the Application of Fictional User Interface in Magic Performance, SMBIA 2019 International Conference on Social, Management, Business and Innovation in Applied Sciences, 2019/09/20-21, Tokyo Academy of Research & Innovation Japan, Tokyo.
  27. 王照明, 2019, A Research on Interactive Augmented Reality Applied in Product Advertisement – A Case Study of External Product Package, The Asian Conference on the Social Sciences (ACSS2019), 2019/05/20-22, The International Academic Forum (IAFOR), Tokyo.
  28. Shih-Mo Tseng, Chao-Ming Wang, 2018, Experience Design of Cultural Center of the Interactive Puppet Show, 2018 International Conference on Innovation, Communication and Engineering (ICICE 2018), 2018/11/09-13, IEEE TSSC and Taiwanese Institute of Knowledge Innovation, Hangzhou, China.
  29. Cheng-Min Lin, Tzu-Chi Lin, Yu-Ching Lin, Chao-Ming Wang, Chyi-Ren Dow, 2018, Community Interaction and Marketing Using 3D Coloring Augmented Reality in Zhongxing New Village, 15th International Symposium on Pervasive Systems, Algorithms and Networks, 2018/10/16-18, China Three Gorges University, Yichang, Hubei, China.
  30. 彭仲萱, 王照明, 2018, 運用物聯網於穿戴式裝置提升人際互動之研究, 2018台灣數位媒體設計國際學術研討會, 2018/06/08-09, 台灣數位媒體設計學會, 致理科技大學,台北.
  31. 黃宸詳, 王照明, 2018, 運用感知體驗於高齡者互動裝置之設計研究 - 以「農村食光」為例, 2018台灣數位媒體設計國際學術研討會, 2018/06/08-09, 台灣數位媒體設計學會, 致理科技大學,台北.
  32. Ming-Yu Shao, Chao-Ming Wang, 2018, Visual Usability Assessment of iPad Interactive eBooks, The Fourth IEEE International Conference on Applied System Innovation 2018, 2018/04/13-17, IEEE TSSC and Taiwanese Institute of Knowledge Innovation, Chiba, Japan.
  33. Shih-Mo Tseng, Chao-Ming Wang, 2018, Use Interactive Media to Evaluate the Effectiveness of Local Cultural Shows, The Fourth IEEE International Conference on Applied System Innovation 2018, 2018/04/13-17, IEEE TSSC and Taiwanese Institute of Knowledge Innovation, Chiba, Japan.
  34. Heng Sung, Chao-Ming Wang, 2018, X-Portal : Mixed Reality for Body Engagement in New First Person Game Experience, The Fourth IEEE International Conference on Applied System Innovation 2018, 2018/04/13-17, IEEE TSSC and Taiwanese Institute of Knowledge Innovation, Chiba, Japan.
  35. Yi-Chieh Chen, Chao-Ming Wang, 2018, The Research of Applying Interactive Design to A New Experience of Tea Culture, he Fourth IEEE International Conference on Applied System Innovation 2018, 2018/04/13-17, IEEE TSSC and Taiwanese Institute of Knowledge Innovation, Chiba, Japan.
  36. Yu-Hui Lin, Chao-Ming Wang, 2018, Using Computer Vision Technology to Construct an Interactive Scenario for Landscape Restaurant, The Fourth IEEE International Conference on Applied System Innovation 2018, 2018/04/13-17, IEEE TSSC and Taiwanese Institute of Knowledge Innovation, Chiba, Japan.
  37. Cheng-En Han, Chao-Ming Wang, 2018, Applying Virtual Reality to an Innovative Experience of Interactive Exhibition Space for Tea Museum Applications, The Fourth IEEE International Conference on Applied System Innovation 2018, 2018/04/13-17, IEEE TSSC and Taiwanese Institute of Knowledge Innovation, Chiba, Japan.
  38. Shih-Mo Tseng, Chao-Ming Wang, 2017, Research on the Stage Construction of Interactive Puppet Show, 2017 International Conference on Innovation, Communication and Engineering (ICICE 2017), 2017/11/06-11, IEEE Tainan Section Sensors Council (IEEE TSSC), Kunming.
  39. Chung-Hsuan Peng, Chao-Ming Wang, 2017, Combining IOT into Wearable Technology to Interpersonal Interaction, 2017 ASBDA International Conference, 2017/08/20, ASBDA, Gwangju.
  40. Chen-Siang Huang, Chao-Ming Wang, 2017, A Research of Applying Sensory Experience to Interactive Installation for Elderly - Example by "Guliu Guliu", 2017 ASBDA International Conference, 2017/08/20, ASBDA, Gwangju.
  41. Nai-Wei Kuo, Chao-Ming Wang, 2017, The Research of Combining Interactive Sound Installation with Ding-Tao Culture – Example By Artwork “Temple Primo”, 2017 ASBDA International Conference, 2017/08/20, ASBDA, Gwangju.
  42. Yu-Chen Chen, Chao-Ming Wang, 2016, The Research of Interactive Installation Design by Combining Affective Computing Technology into Chinese Calligraphy Art, The 3rd ISAT: Collision, Collaboration and the Future of Artsci, 2016/11/14-17, 臺灣科技藝術學會, 台南.
  43. Ming-Yu Shao, Chao-Ming Wang, 2016, From the Perspective of Editing Design to Explore Design Modes of Interactive E-books, 2016 International Conference on Innovation, Communication and Engineering (ICICE 2016), 2016/11/05-10, Taiwanese Institute of Knowledge Innovation, 西安.
  44. Shih-Mo Tseng, Chao-Ming Wang, 2016, The Challenge of Puppet Show Improvises in Interactive Stage, 2016 International Conference on Innovation, Communication and Engineering (ICICE 2016), 2016/11/05-10, Taiwanese Institute of Knowledge Innovation, 西安.
  45. Chen-Siang Huang, Chao-Ming Wang, 2016, Combining Interactive Technology with Perceptual Training to Design an Interactive Installation for Elderly, The Seventh Asian Conference on Media & Mass Communication 2016, 2016/10/27-29, IAFOR, Kobe.
  46. 郭乃瑋, 王照明,, 2016, 互動聲音裝置於台灣陣頭文化之研究, 2016台灣數位媒體設計國際學術研討會, 2016/10/21, 台灣數位媒體設計學會, 台北.
  47. Shih-Mo Tseng, Chao-Ming Wang, 2016, Interactive Design to Display Prospective Application of Matsu Culture and the Future, 2016 The 3nd International Design Study Forum and Conference(IDSFC), 2016/04/18, 中華民國設計學會, 雲林.
  48. 彭仲萱, 陳媛婷, 王馨儀, 王照明, 楊晰勛, 2015, 互動式音樂情境設計–以"Washing Music"音樂洗手台裝置為例, 2015亞洲基礎造形論壇, 2015/12/05, 中華民國基礎造形學會, 崑山科技大學, 台南.
  49. 郭乃瑋, 楊青原, 王照明, 2015, 互動聲音裝置運用於改善手機成癮之研究—以「花語」為例, 2015亞洲基礎造形論壇, 2015/12/05, 中華民國基礎造形學會, 崑山科技大學, 台南.
  50. 蔡東真, 陳郁辰, 林芳穗, 王照明, 2015, 互動茶具設計—以坪頂茶為例, 2015亞洲基礎造形論壇, 2015/12/05, 中華民國基礎造形學會, 崑山科技大學, 台南.
  51. Shih-Mo Tseng, Chao-Ming Wang, 2015, Planning and Design of Interactive Space for Cake Towel Exhibition Hall, 2015 The Fourth International Conference on Innovation, Communication and Engineering, 2015/10/23-28, Taiwanese Institute of Knowledge Innovation, Hunan.
  52. Nai-Wei Kuo, Chao-Ming Wang, 2015, The Research of Applying Interactive Sound Installation into New Exhibition on Taiwan Ding-Tao Music, 2015 The Fourth International Conference on Innovation, Communication and Engineering, 2015/10/23-28, Taiwanese Institute of Knowledge Innovation, Hunan.
  53. Zhong-Xuan Peng, Chao-Ming Wang, 2015, Combining IOT into Wearable Technology to Design Interpersonal Interaction of Enthusiastic Runners, 2015 The Fourth International Conference on Innovation, Communication and Engineering, 2015/10/23-28, Taiwanese Institute of Knowledge Innovation, Hunan.
  54. Nai-Wei Kuo, Chao-Ming Wang, Tung-Chen Tsai,, 2015, A Study on Applying Smartphones into Theme Park - Take Vikings Boating Game as an Example, Conference on Asia Society of Basic Design and Art in Narita 2015, 2015/08/20-21, Asia Society of Basic Design and Art, Narita.
  55. Yu-Sheng Lin, Chao-Ming Wang, 2015, Applying Interactive Installation Design into Traditional Ritual Applications, Conference on Asia Society of Basic Design and Art in Narita 2015, 2015/08/20-21, Asia Society of Basic Design and Art, Narita.
  56. Ming-Yu Shao, Chao-Ming Wang, 2015, Interactive E-book Applications: Case by a Smart Business Bookmarks, Conference on Asia Society of Basic Design and Art in Narita 2015, 2015/08/20-21, Asia Society of Basic Design and Art, Narita.
  57. Tung-Chen Tsai, Chao-Ming Wang, 2015, Combining Generative Art and Physiological Information for New Situation of Garden Restaurant, The 17th International Conference on Human-Computer Interaction, 2015/08/02-07, The 17th International Conference on Human-Computer Interaction, Los Angeles, CA.
  58. Yu-Chen Chen, Chao-Ming Wang, 2015, The Research of Human-Computer Interaction by Combining Affective Computing into Chinese Calligraphy Art, The Association for Computer-Aided Architectural Design Research in Asia, 2015/05/20-23, CAADRIA, Kyungpook National University, Daegu.
  59. 陳俞儒, 王照明, 2015, 結合NFC手機與多人合作互動裝置於公共場域的人際互動研究, 2015兩岸數位媒體與圖文傳播學術研討會, 2015/05/08-09, 國立臺灣藝術大學, 新北市.
  60. 蔡東真, 王照明, 2014, 結合體感與鏡面顯示技術於互動體驗之研究, 2014創新研究國際學術研討會, 2014/11/15-16, 國立政治大學, 台北市, 國立政治大學.
  61. 王照明, 2014, 數位媒體設計新表現, 2014亞洲基礎造形論壇,, 2014/11/08, 中華民國基礎造形學會, 國立雲林科技大學, 雲林.
  62. 林育陞, 王照明, 2014, 導入數位互動科技於傳統祭祀儀式之研究-以求籤儀式新體驗為例, 2014亞洲基礎造形論壇, 2014/11/08, 中華民國基礎造形學會, 國立雲林科技大學, 雲林.
  63. 彭仲萱, 王照明, 2014, 運用智慧型手機多元介面於主題樂園園區導覽之研究, 2014亞洲基礎造形論壇, 2014/11/08, 中華民國基礎造形學會, 國立雲林科技大學, 雲林.
  64. Hao-Wen Peng, Chao-Ming Wang, 2014, The Research of Applying Somatosensory Device into Sound Art Application for Musical Learning of the Visually Impaired, 34th World Congress of the International Society for Education through Art (InSEA 2014), 2014/07/07-11, International Society for Education through Art, Melbourne, Australia.
  65. Cyuan-Yue Jhong, Chao-Ming Wang, 2014, The Research of Experience and Visual Expression - Example by A Wearable Device of Visual Heartbeat Sensor, 34th World Congress of the International Society for Education through Art (InSEA 2014), 2014/07/07-11, International Society for Education through Art, Melbourne, Australia.
  66. 郭書伶, 王照明, 2014, 運用互動藝術於環境教育之設計研究, DLT2014數位生活科技研討會, 2014/06/20-21, 國立高雄大學, 高雄.
  67. Y.-R. CHEN, C.-M. WANG, H.-L. HSIEH, 2014, Applying Interactive Design on Web Interfaces into Long-Distance Health-Care for Elderly - Example by Website “iShow - Nantou Smart Town", The 9th World Conference of Gerontechnology (ISG 2014), 2014/06/18-21, International Society for Gerontechnology, Taipei.
  68. Ching-Hua Huang and Chao-Ming Wang, 2012, The Impact of Interaction Pattern toward User Operation on Mobile eBooks, 2012 International Conference on Paradigm for Design Education, 2012/12/12, 國立雲林科技大學, Yunlin.
  69. Yu-Sheng Lin and Chao-Ming Wang, 2012, The Research of Traditional Ritual Digitalization--”Ritual Etiquette” interactive installation Design, 2012 International Conference on Paradigm for Design Education, 2012/12/12, 國立雲林科技大學, Yunlin.
  70. Ming-Yu Shao and Chao-Ming Wang, 2012, The Study of Lead-in Interactive Design on the Typesetting of Digital Magazine-analyze WIRED Magazine, 2012 International Conference on Paradigm for Design Education, 2012/12/12, 國立雲林科技大學, Yunlin.
  71. Shyr-Mo Tseng and Chao-Ming Wang, 2012, Comparison of Matsu Cultural Relics between Static display and Interactive Experience Design, The 10th Annual Conference of Asia Digital Art and Design Association & the 6th International Conference of Taiwan Association of Digital Media Design, 2012/12/07, Taiwan Association of Digital Media Design, Taichung.
  72. 李一進, 王照明, 賴美奕, 2012, 運用互動多媒體於媽祖遶境虛擬體驗之設計, DLT2012數位生活科技研討會, 2012/08/15-16, 國立雲林科技大學, 雲林縣.
  73. 王昱翔, 王照明, 2012, 運用電腦視覺技術於臺灣廟宇擲茭自動辨識之研究, DLT2012數位生活科技研討會, 2012/08/15-16, 國立雲林科技大學, 雲林縣.
  74. Ching-Hua Huang and Chao-Ming Wang, 2012, A study of interactive experience and emotional design on mobile eBooks, The KEER2012 International Conference on Kansei Engineering and Emotion Research, 2012/05/22-25, National Cheng Kung University, Penghu.
  75. Shyr-Mo Tseng and Chao-Ming Wang, 2012, Visual illusion of interaction with the puppet shows, The KEER2012 International Conference on Kansei Engineering and Emotion Research, 2012/05/22-25, National Cheng Kung University, Penghu.
  76. Mei-Yi Lai and Chao-Ming Wang, 2011, A Study of Outdoor Interactive Installation by Light Components in Meditation Applications, The 9th International Conference of Asia Digital Art and Design Association, 2011/12/09-10, Kitakyushu International Conference Center, Kitakyushu, Japan, pp.33-34.
  77. Yu-Sheng Lin and Chao-Ming Wang, 2011, The Research of Traditional Ritual Digitalization Using Interactive Technology and Augmented Reality, The 9th International Conference of Asia Digital Art and Design Association, 2011/12/09-10, Kitakyushu International Conference Center, Kitakyushu, Japan, pp.57-60.
  78. Pei-Ying Wu and Chao-Ming Wang, 2011, “Dis-Co”: A Cooperative interactive Installation of Multi-user Interface Based on Active RFID, The 9th International Conference of Asia Digital Art and Design Association, 2011/12/09-10, Kitakyushu International Conference Center, Kitakyushu, Japan, pp.21-24.
  79. Yu-Xiang Wang and Chao-Ming Wang, 2011, The Research of Using Interactive Technology for New Approach of Personal Creative Meditation, The 9th International Conference of Asia Digital Art and Design Association, 2011/12/09-10, Kitakyushu International Conference Center, Kitakyushu, Japan, pp.25-28.
  80. 黃莉珺, 何肇喜, 王照明, 2011, 「自然之人」-普普風互動裝置藝術之設計概述, 2011台灣感性學會研討會, 2011/12/02, 高雄師範大學工業設計學系, 高雄.
  81. Ching-Hua Huang, Chao-Ming Wang, 2011, Interaction design of e-books for mobile value-added services, The International Association of Societies of Design Research, 2011/10/31-2011/11/04, IASDR 2011, Netherlands.
  82. Chao-Ming Wang, Wei-Ting Chen, 2011, The Research of Applying Mobile Device Communication Interface for Digital Art Applications, Conference on Asia Society of Basic Design and Art in Yunlin 2011, 2011/08/19-20, Asia Society of Basic Design and Art, Yunlin.
  83. Chao-Ming Wang, 2011, Applying Interactive Technology into Applications of Basic Design and Art, Conference on Asia Society of Basic Design and Art in Yunlin 2011, 2011/08/19-20, Asia Society of Basic Design and Art, Yunlin.
  84. Ching-Hua Huang, Chao-Ming Wang, 2011, Usability Analysis in Gesture Operation of Interactive E-books on Mobile Devices, 14th International Conference on Human-Computer Interaction, 2011/07/09-14, HCI International 2011, Orlando, Florida, USA.
  85. 陳國斌, 賴建宇, 林穎妏, 陳明賢, 王照明, 2011, 互動藝術之研究–以作品「上善若水」為例, 2011數位生活科技研討會, 2011/07/07-08, 雲科大資工系, 雲林縣.
  86. 吳佩穎, 王照明, 2011, 運用顏色偵測技術於互動介面設計之研究 - 以作品「染音坊」為例, 2011數位生活科技研討會, 2011/07/07-08, 雲科大資工系, 雲林縣.
  87. 賴美奕, 王照明, 2011, 互動式數位內容加值系統之開發 - 以觀光景點拍照系統為例, 2011年第二屆產業創新與智慧生活國際研討會, 2011/05/05, 亞東技術學院, 新北市.
  88. 吳明諶, 王照明, 2011, 結合互動科技與擴增實境應用之研究-以作品「音樹花」為例, 2011數位教學暨資訊實務研討會, 2011/03/30, 南台科大, 台南.
  89. 王薏婷, 王照明, 2011, 運用電腦視覺於廊道空間互動藝術人機介面研究-以互動藝術作品「步感」為例, 2011數位教學暨資訊實務研討會, 2011/03/30, 南台科大, 台南.
  90. 許大千, 王照明, 2010, 仿生性互動空間之可適性設計研究, 2010亞洲基礎造形論壇, 2010/12/18, 銘傳大學, 桃園.
  91. Yi-Heng Lee and Chao-Ming Wang, 2010, Cell Voice: Touching Minds and Hearts through Voice and Light, ACM SIGGRAPH ASIA 2010, 2010/12/16-18, ACM SIGGRAPH ASIA, Seoul, Korea,.
  92. 詹佳軒, 王照明, 范國光, 2010, 從數位資訊藝術探討數位遊戲的藝術化表現, 2010數位媒體國際研討會, 2010/12/02-03, 虎尾科技大學, 雲林.
  93. Chao-Ming Wang, 2010, New Expressions of Basic Design and Art with Interactive Technology, KSBDA International Fall Conference 2010, 2010/11/20, KSBDA, Seoul, Korea.
  94. Ming-Chen Wu and Chao-Ming Wang, 2010, A Study on Combining Interactive Technology into Augmented Reality for Digital Art Application- Example by Artwork ‘Resurrection’, 2010 KSBDA, UNLV International Conference, 2010/07/01, KSBDA, Las Vegas, pp.172-174.
  95. Chao-Ming Wang, I-Ting Wang, Shiou-Yaw Wang and Ta-Chien Hsu, 2010, A Study on using Balance Sensor for Intelligent Home – Example by Personal Meditation Chair, 2010 KSBDA, UNLV International Conference, 2010/07/01, KSBDA, Las Vegas, pp.169-171.
  96. 王綉瑤, 王照明, 葉育君, 2010, RFID辨識技術結合互動裝置於公共場域之研究, 2010年資訊傳播學術研討會, 2010/06/04, 靜宜大學, 台中市.
  97. 王照明, 王薏婷, 王綉瑤, 許大千, 2010, 創意禪修空間研究--以個人禪修系統為例, 2010年資訊傳播學術研討會, 2010/06/04, 靜宜大學, 台中市.
  98. 曾煒傑, 王照明, 李其瑋, 2010, 互動式音訊處理的數位藝術創作--以作品「戲水戲」為例, 2010第五屆數位教學暨資訊實務研討會, 2010/03/31, 南台科技大學, 台南市.
  99. 孫祥皓, 李其瑋, 王照明, 2010, 激發兒童肢體運動的娛樂性電子伴侶, 2010資訊科技與實務研討會, 2010/03/12, 銘傳大學, 桃園.
  100. 吳政澤, 李其瑋, 王照明, 2009, 以信息熵理論探討電子商務網站之介面設計, 2009 數位內容學術研討會, 2009/12/17-18, 元智大學資訊學院、元智大學資工系、中華民國數位內容學會, 桃園,元智大學, pp.348-355.
  101. 吳明諶, 曾怡誠, 王照明, 2009, 運用電子媒材於互動設計之創作—以「生機」作品為例, 2009 數位內容學術研討會, 2009/12/17-18, 元智大學資訊學院、元智大學資工系、中華民國數位內容學會, 桃園,元智大學, pp.737-744.
  102. 林伯諺, 王照明, 李其瑋, 2009, 應用陰影偵測於科學博物館互動展示之研究—以作品「凹凸反射」為例, 2009 數位內容學術研討會, 2009/12/17-18, 元智大學資訊學院、元智大學資工系、中華民國數位內容學會, 桃園,元智大學, pp.509-516.
  103. Yi-Heng Lee and Chao-Ming Wang, 2009, Cheers!: A New Expression of Social Communication, The 2nd ACM SIGGRAPH Conference and Exhibition in Asia, 2009/12/16-19, ACM SIGGRAPH, Yokohama.
  104. 王綉瑤, 王薏婷, 許大千, 吳明諶, 王照明, 2009, 運用互動裝置人機介面於互動情境空間之研究-以「FUN自然」為例, 2009亞洲基礎造形教育論壇, 2009/12/05, 中華民國基礎造形學會, 台中,亞洲大學.
  105. 王薏婷, 李羽喬, 盧麗淑, 張文山, 王照明, 2009, 共發現學習法評估互動展演使用性研究-以高雄科工館之防疫戰鬥營「Safe之愛」為例, 數位媒體設計國際研討會, 2009/12/03-04, 台灣數位媒體設計學會, 雲林縣,斗六市,國立雲林科技大學, pp.221-229.
  106. Yi-Heng Lee and Chao-Ming Wang, 2009, Using Light, Sound, and Ripple Motion to Design the Ambient Display Environment, The 5th International Workshop on Design & Semantics of Form & Movement, 2009/10/26-27, The College of Design at National Taiwan University of Science and Technology, Taipei.
  107. 黃智皓, 王照明, 吳明諶, 謝宜婷, 高瓏禎, 2009, 互動裝置與虛擬影像之中國文物互動展示, TWELF2009 台灣數位學習發展研討會, 2009/09/25-26, 台南大學,國立臺南大學數位學習科技系, 台南市,台南大學.
  108. 白益欣, 王照明, 王綉瑤, 2009, 運用擴增實境於多人互動情境之研究—以遊戲式學習為例, TWELF2009 台灣數位學習發展研討會, 2009/09/25-26, 國立臺南大學,國立臺南大學數位學習科技系, 台南市,台南大學.
  109. Shiou-Yaw Wang and Chao-Ming Wang, 2009, The Research of Applying Wireless Device Human‐Machine Interface for Digital Art Creation, Asia Society of Basic Design and Art, 2009/08/21-22, Korea Asia Society of Basic Design and Art, Korea,Jeju, pp.253-259.
  110. Ming-Chen Wu and Chao-Ming Wang, 2009, A Study of Augmented Reality technology for Interactive Exhibition ‐Example by Artwork “Dialogue Of Painting”, Asia Society of Basic Design and Art, 2009/08/21-22, Korea Asia Society of Basic Design and Art, Korea,Jeju, pp.218-223.
  111. Yi-Ting Wang and Chao-Ming Wang, 2009, The Study on Applying Multi-Mode Interface in Tech Art Creation, Asia Society of Basic Design and Art, 2009/08/21-22, Korea Society Basic Design & Art, Korea,Jeju, pp.269-273.
  112. Shih-An Liu, Chao-Ming Wang, and Chi-Wei Lee, 2009, A Study of Refashioning Graphic Illusion with Computer Rendered Scenes - Using Paradox and Ambiguous Illusion, 2009 AACE - ED-MEDIA Conference, 2009/06/22-26, AACE, USA,Honolulu.
  113. 黃智皓, 王照明, 王薏婷, 2009, 結合互動裝置與虛擬空間於數位藝術之研究創作, 互動科技藝術學術暨實務研討會, 2009/06/12, 景文科技大學視覺傳達設計系, 台北縣,新店市,景文科技大學, pp.22.
  114. 王綉瑤, 陳佩宜, 王照明, 盧麗淑, 2009, 運用多模互動裝置於互動情境之創作研究, 2009創意生活設計國際研討會, 2009/06/05-06, 國立雲林科技大學創意生活設計系, 雲林縣,斗六市,國立雲林科技大學.
  115. 王以斌, 王照明, 邱怡仁, 2009, 擴增實境之研究─以AR功夫小紅帽為例, 2009國際視覺傳達設計研討會:感知與體驗的設計迴路, 2009/05/23, 崑山科技大學創意媒體學院視覺傳達設計系所, 台南縣,崑山科技大學.
  116. 陳銘祥, 王照明, 吳明諶, 2009, 鐘鼓齊鳴, 2009互動創作研討會, 2009/05/01, 南台科技大學多媒體與電腦娛樂科學系, 台南縣,南台科技大學, pp.32-35.
  117. 吳明諶, 王照明, 林伯諺, 許大千, 2009, 互動聖誕, 2009互動創作研討會, 2009/05/01, 南台科技大學多媒體與電腦娛樂科學系, 台南縣,南台科技大學, pp.81-84.
  118. 王薏婷, 李羽喬, 王照明, 盧麗淑, 2009, 一起去吹吹風吧, 2009互動創作研討會, 2009/05/01, 南台科技大學多媒體與電腦娛樂科學系, 台南縣,南台科技大學, pp.85-90.
  119. 林伯諺, 王照明, 李其瑋, 2009, 結合實體介面與電腦視覺技術於互動藝術--以作品「塑膠印象」為例, 2009互動創作研討會, 2009/05/01, 南台科技大學多媒體與電腦娛樂科學系, 台南縣,南台科技大學, pp.24-28.
  120. 許大千, 余國禎, 王照明, 張登文, 2009, 運用webcam光點偵測技術於科技藝術之研究, 2009互動創作研討會, 2009/05/01, 南台科技大學多媒體與電腦娛樂科學系, 台南縣,南台科技大學, pp.134-137.
  121. 李易恆, 王照明, 李其瑋, 2009, 化音, 2009互動創作研討會, 2009/05/01, 南台科技大學電腦與娛樂科學系, 台南縣,南台科技大學, pp.106-109.
  122. Ta-Chien Hsu, Hsien-Hui Chen, Chao-Ming Wang and Alan Chiou, 2009, Next generation house keeper: My pet is my family, Computer-Aided Architectural Design Research in Asia, 2009/04/22-25, CAADRIA, 雲林縣,斗六市,國立雲林科技大學.
  123. 陳威廷, 王照明, 李其瑋, 2009, 導入知覺與平行處理技術於互動科技藝術之研究, 2009新思維.新創意.新文化國際學術研討會, 2009/03/13, 銘傳大學, 桃園縣,銘傳大學.
  124. 林居穎, 葉子揚, 李其瑋, 王照明, 2008, 魚眼圖股市資訊視覺化之設計, 數位媒體設計國際研討會, 2008/12/04-05, 台灣數位媒體設計學會, 雲林縣,斗六市,國立雲林科技大學.
  125. 劉詩安, 王照明, 李其瑋, 2008, 運用電腦繪圖技術進行錯視圖形再媒介化之研究-以逆理與多義圖形為例, 數位媒體設計國際研討會, 2008/12/04-05, 台灣數位媒體設計學會, 雲林縣,斗六市,國立雲林科技大學.
  126. 李易恆, 王照明, 2008, 利用環境介面概念設計使用者空間互動情境之研究-以Ripple Motion為例, TANET2008台灣網際網路研討會, 2008/10/20-22, 高雄縣,義守大學.
  127. Chi-Wei Lee, Jalin K. Huang, Chao-Ming Wang, Chen, Hsuan-Ching, Huang, Mei-Jing, Pei-Chuan Lee, and Chih-Ning Chin, 2008, A Case Study of Situated Learning with Interactive Digital Storytelling, ED-MEDIA 2008 World Conference on Educational Multimedia, Hypermedia & Telecommunications, 2008/06/30-2008/07/04, Austria.
  128. 李易恆, 王照明, 楊郁芬, 2008, 結合聲音感測與電腦視覺技術於新媒體藝術創作之研究--以作品「聲命」為例, 2008新媒體設計、傳播與科技應用國際學術研討會, 2008/06/27, 桃園縣,元智大學.
  129. 張嘉容, 王照明, 周文修, 2008, 融合實物與虛擬影像之互動裝置設計---以作品「Ripple of Life」為例, 2008新媒體設計、傳播與科技應用國際學術研討會, 2008/06/27, 桃園縣,元智大學.
  130. 李易恆, 王照明, 2008, 聲命, 2008互動創作研討會, 2008/04/25, 台南,南台科技大學, pp.60-61.
  131. 黃裕雄, 王照明, 許素朱, 2008, 指古摘今, 2008互動創作研討會, 2008/04/25, 台南,南台科技大學.
  132. 林祐聖, 周文修, 王照明, 2008, 結合電腦視覺與數位角色於互動桌之設計研究, 2008 第三屆數位教學暨資訊實務研討會, 2008/03/26, 台南縣,南台科技大學.
  133. 李弘郁, 王照明, 周文修, 2008, 運用知覺使用者介面於虛擬寵物互動遊戲之研究, 網路學習與多媒體應用國際學術研討會, 2008/03/14, 桃園縣,銘傳大學.
  134. 曾煒傑, 王照明, 周文修, 2008, 導入新式媒材於互動科技藝術之研究---以作品「FLOAT」為例, 網路學習與多媒體應用國際學術研討會, 2008/03/14, 桃園縣,銘傳大學.
  135. 陳威廷, 王照明, 周文修, 2008, 透過行動裝置人機介面置入於互動廣告看板之互動性研究, 網路學習與多媒體應用國際學術研討會, 2008/03/14, 桃園縣,銘傳大學.
  136. 許瓊方, 王照明, 2007, 連鎖便利商店開發自有品牌商品銷售影響消費者購買行為之研究 - 以7-11超商之自有品牌商品OPEN小將公仔為例, CSIM 2007 第十三屆資訊管理暨實務研討會, 2007/12/08, 高雄縣,樹德科技大學.
  137. 王照明, 2007, 「互動媒體系統整合」創意教學, 2007亞洲基礎造形教育論壇, 2007/12/06, 台北,台灣科技大學.
  138. 林伯諺, 王照明, 2007, 運用電腦視覺科技設計一套網路視訊互動育樂系統, TANET2007台灣網際網路研討會, 2007/10/22-25, 台北,台灣大學.
  139. Wei-Ting Chen and Chao-Ming Wang, 2007, Using Mobile Device Interaction for Visual Design of Digital Art, Asia Society of Basic Design and Art, 2007/08/25-27, Tsukuba, pp.315-320.
  140. Heng Sung and Chao-Ming Wang, 2007, A Study on Applying the Form of Object Projection Combining Visual Design for Interactive Digital Art, Asia Society of Basic Design and Art, 2007/08/25-27, Tsukuba, pp.267-272.
  141. Chao-Ming Wang and Tsung-Te Wu, 2007, A Study on Applying Computer Vision Interactive Technology into Visual Fractal Design, Asia Society of Basic Design and Art, 2007/08/25-27, Tsukuba, pp.377-382.
  142. 黃智皓, 李弘郁, 王照明, 2007, 互動藝術融合情境感知之探討-以「噢 !! OUCH !!」作品為例, 2007 新思維‧新創意‧新文化國際學術研討會, 2007/03/23, 桃園縣,銘傳大學.
  143. 宋恆, 王照明, 張世明, 2007, 物件投影創作形式於數位藝術互動設計之研究-以作品「射音計畫」為例, 2007 新思維‧新創意‧新文化國際學術研討會, 2007/03/23, 桃園縣,銘傳大學.
  144. Chi-Haw Huang, Chao-Ming Wang, and Wen-Shou Chou, 2007, Interactive Painting – Combine Electronic Media into Situated Interactive Multimedia Technology in Art Creation, 2007 Hawaii International Conference on Arts andHumanities, 2007/01/12-15, Hawaii, pp. 2361-2368.
  145. Heng Sung, Chao-Ming Wang, and Chi-Wei Lee, 2007, New Approach to Digital Art –Using Projection of Materiality to Design the Virtual and Physical Interactive Scenario, 2007 Hawaii International Conference on Arts andHumanities, 2007/01/12-15, Hawaii, pp. 5151-5159.
  146. Yu-Min Chen, Chun-Yu Chen, and Chao-Ming Wang, 2007, Case Study on Integrating Computer Vision into Visual Arts for Artistic Visual and Audio Interaction, 2007 Hawaii International Conference on Arts andHumanities, 2007/01/12-15, Hawaii, pp. 912-921.
  147. 邊宗怡, 李其瑋, 王照明, 2006, 結合實體媒介與新藝術風格的互動創作, 2006 ACM Taiwan SIGGRAPH, 2006/11/16-18, 台北,台灣藝術大學, pp. 55-70.
  148. 吳勃霈, 周文修, 王照明, 2006, 基於漫畫情感表現之人臉表情模擬研究, 2006設計學術研討會, 2006/11/04, 台中,台中技術學院, pp. B29-B38.
  149. 林伯諺, 王照明, 2006, 導入電腦視覺互動科技於博物館導覽之應用, 2006設計學術研討會, 2006/11/04, 台中,台中技術學院, pp. B11-B18.
  150. 黃智皓, 王照明, 周文修, 2006, 互動式畫作-互動多媒體技術融合情境之藝術創作, TANET2006 台灣網際網路研討會, 2006/11/01-03, 花蓮,國立花蓮教育大學, p. 107.
  151. 陳育民, 陳俊宇, 王照明, 2006, 互動影音藝術研究-以「祭拜上帝」作品為例, TANET2006 台灣網際網路研討會, 2006/11/01-03, 花蓮,國立花蓮教育大學, p. 88.
  152. 宋恆, 王照明, 李其瑋, 2006, 數位藝術新表現─以物件投影融合虛實互動情境設計, TANET2006 台灣網際網路研討會, 2006/11/01-03, 花蓮,國立花蓮教育大學, p. 89.
  153. Wen-Ten Lin, Shu-Yuan Chen, and Chao-Ming Wang, 2006, Fast and Robust IRIS Recognition, Proceedings of 19th IPPR Conference on Computer Vision, Graphics and Image Processing, 2006/08/13-15, Taoyuan, pp. 17.
  154. Jalin K. Huang, Chi-Wei Lee, and Chao-Ming Wang, 2005, Design with Accurate Message: Training in Design Education,, The 4th International Visual Communication Design Conference – Cross-discipline and Reconstruction of Design Education, 2005/11/26, Tainan, pp.208-212.
  155. Yi-Xin Pai, Chao-Ming Wang, Chi-Wei Lee, and Jalin K. Huang, 2005, 應用電腦視覺技術於電腦輔助英語字彙學習之研究, The 4th International Visual Communication Design Conference – Cross-discipline and Reconstruction of Design Education, 2005/11/26, Tainan, pp.77-86.
  156. Yi-Xin Pai, Chao-Ming Wang, and Chi-Wei Lee, 2005, The Research of Applying Augmented Reality in Table-Top Board Games, The 2005 International Conference on Graphic Arts and Communications--Digital Media and Communication, 2005/11/17-18, Taipei, pp.186-194.
  157. Guo-Don Lin, Chao-Ming Wang, and Jalin Huang, 2005, A New Approach to Using the Tangible User Interface for Interactive Exhibits in the Digital Museum-Example by the Chinese Scroll Exhibition, The 2005 International Conference on Graphic Arts and Communications--Digital Media and Communication, 2005/11/17-18, Taipei, pp.122-132.
  158. Chi-Wei Lee and Chao-Ming Wang, 2005, An Intuitive Hand Gesture Human-Computer-Interface for Digital Media and Computer Games, The 2005 International Conference on Graphic Arts and Communications--Digital Media and Communication, 2005/11/17-18, Taipei, pp.77-87.
  159. Jalin K. Huang, Chi-Wei Lee, and Chao-Ming Wang, 2005, Merging Technology into Design Learning : A Vision of Webcam in Design, 2005idc International Design Congress - IASDR 2005, B1-3, 2005/11/01-04, Yunlin.
  160. Chi-Wei Lee, Jalin K. Huang, Chao-Ming Wang, and Ming-Chuan Cheng, 2005, A Study of Shape Generation Using Mathematical Sequences and Symmetry, 2005idc International Design Congress - IASDR 2005, G4-5, 2005/11/01-04, Yunlin.
  161. Yu-Chang Chen, Chao-Ming Wang, and Jalin K. Huang, 2005, The Study of Vision-Based Interactive Technology on Installation Arts-An Example of Dummy Installation, 2005idc International Design Congress - IASDR 2005, D5-5, 2005/11/01-04, Yunlin.
  162. 余孟杰, 王照明, 黃格崇, 2005, 標記式卡片在多媒體資訊互動之設計, 亞洲基礎造形聯合學會上海年會, 2005/10/20-24, ShanHai, pp.100.
  163. 吳宗德, 王照明, 李其瑋, 2005, 動態圖像造形於互動視覺情境之展示設計, 亞洲基礎造形聯合學會上海年會, 2005/10/20-24, ShanHai, pp.56-57.
  164. 黃格崇, 李其瑋, 王照明, 2005, 視覺造形之數位發展:影像擷取, 亞洲基礎造形聯合學會上海年會, 2005/10/20-24, ShanHai, pp.122-123.
  165. 李其瑋, 王照明, 2005, 應用人工生命的數位媒體設計與藝術, 亞洲基礎造形聯合學會上海年會, 2005/10/20-24, ShanHai, pp.102-103.
  166. Kuo-Hao Lu, Chao-Ming Wang, and Shu-Yuan Chen, 2005, "Traffic Light Recognition," Proceedings of 18th IPPR Conference on Computer Vision, Graphics and Image Processing, 2005/08/21-23, Taipei, pp. 263-270.
  167. 余孟杰, 王照明, 黃格崇, 2005, 手勢操作於資訊互動設計之應用, 2005數位生活與網際網路科技研討會, 2005/06/02-03, 台南,成功大學.
  168. 賴建丞, 陳昱聖, 李其瑋, 王照明, 2005, 運用人體移動電腦視覺辨識技術於數位互動媒體藝術之設計, 中華民國設計學會第十屆學術研究成果研討會, 2005/05/21, 台北,大同大學, pp.699-702.
  169. 吳宗德, 陳昱璋, 王照明, 李其瑋, 2005, 導入碎形運算視覺圖形於互動裝置藝術之研究, 中華民國設計學會第十屆學術研究成果研討會, 2005/05/21, 台北,大同大學, pp.669-672.
  170. 陳昱聖, 賴建丞, 李其瑋, 王照明, 2005, 互動玩具之設計與開發-以體感裝置增進玩具互動性為例, 中華民國設計學會第十屆學術研究成果研討會, 2005/05/21, 台北,大同大學, pp.665-668.
  171. 陳昱璋, 余孟杰, 王照明, 李其瑋, 2005, 新型態人機互動設計於電腦遊戲之應用, 中華民國設計學會第十屆學術研究成果研討會, 2005/05/21, 台北,大同大學, pp.611-614.
  172. 葛如鈞, 黃格崇, 王照明, 2005, 情境感知運用在人機互動之設計研究, 中華民國設計學會第十屆學術研究成果研討會, 2005/05/21, 台北,大同大學, pp.299-304.
  173. 宋欣威, 王照明, 2005, 運用內容影像檢索技術於行動資訊服務之新應用- 以城市資訊導覽為例。, 第六屆電子化企業經營管理理論暨實務研討會, 2005/05/21, 彰化縣,大葉大學, pp.1597-1607.
  174. 謝宜峰, 周立軒, 王照明, 2005, 擴增實境之創新應用—以捷運地圖導覽之智慧型系統為例, 第六屆電子化企業經營管理理論暨實務研討會, 2005/05/21, 彰化縣,大葉大學, pp.1099-1109.
  175. 謝宜峰, 莊育振, 王照明, 2005, 台灣地方文化館數位內容加值服務之運用現況與發展, 2005數位設計研討會, 2005/04/16, 台中,台中技術學院, pp.381-388.
  176. 趙家羚, 莊育振, 王照明, 2005, 互動式媒體融入資訊化空間設計之初探, 2005數位設計研討會, 2005/04/16, 台中,台中技術學院, pp.264-271.
  177. 林國棟, 王照明, 張文山, 2005, 導入多模式互動科技於資訊科技融入教學之研究--以虛擬積木教材為例, 「2005數位創世紀:e世代青少兒上網安全與趨勢」國際研討會, 2005/03/25-26, 台北,國立編譯館, pp.143-160.
  178. 吳宗德, 王照明, 2004, 視覺互動藝術新賞析—以電腦視覺技術設計虛實融合互動情境, 「數位朋比」台灣數位藝術國際研討會, 2004/12/15-16, 新竹,交通大學, pp.1-6.
  179. 吳宗德, 王照明, 李其瑋, 2004, 運用電腦視覺技術探索數位藝術之視覺互動設計, 2004圖文傳播與教育學術研討會, 2004/12/03-04, 台北,台灣師範大學, pp.209-220.
  180. 宋欣威, 王照明, 2004, 運用圖像識別技術於行動加值新服務之研究, 2004圖文傳播與教育學術研討會, 2004/12/03-04, 台北,國立台灣師範大學, pp.109-131.
  181. 張素雅, 王照明, 2004, 導入多人互動科技於國小樂趣化體適能活動設計, 2004中華民國科技管理學會年會暨論文研討會, 2004/12/01, 台北,世新大學, pp.240-247.
  182. 賴經文, 林紫妦, 王照明, 2004, 影響行銷團隊創意產生關鍵因素之研究-以行動通訊系統業者為例, 2004工研院創新與科技管理研討會, 2004/09/01, 新竹縣,工研院, pp.44.
  183. 陳立德, 王照明, 2004, 應用於體適能活動視覺互動裝置之設計, 2004應用媒體暨動畫藝術理論與實務研討會, 2004/06/01, 台北,台灣藝術大學, pp.167-174.
  184. 陳昱聖, 李其瑋, 王照明, 2004, 人體肢段互動體感遊戲之分析與製作, 2004國際設計論壇暨第九屆中華民國設計學會設計學術研討會, 2004/05/29-30, 台南, pp. 44.
  185. 余孟杰, 王照明, 黃格崇, 2004, 標記式多媒體資訊導覽設計, 2004國際設計論壇暨第九屆中華民國設計學會設計學術研討會, 2004/05/29-30, 台南, pp. 143-146.
  186. 陳昱璋, 余孟杰, 王照明, 李其瑋, 2004, 新型態體感式輸入裝置應用於互動虛擬海景之設計, 2004國際設計論壇暨第九屆中華民國設計學會設計學術研討會, 2004/05/29-30, 台南, pp. 117-120.
  187. 李卉婷, 黃格崇, 王照明, 2004, 資訊媒材於互動表達之整合應用, 2004國際設計論壇暨第九屆中華民國設計學會設計學術研討會, 2004/05/29-30, 台南, pp. 113-116.
  188. 高振偉, 王照明, 2004, 從服務品質體驗探討網路銀行之消費者忠誠度研究, 傳播管理發展與趨勢學術研討會, 2004/05/01, 台北,世新大學, pp.320-343.
  189. 郭懿慧, 王照明, 2004, 從消費者決策的觀點探討影響數位電視選購意願之因素, 2004年管理創新與新願景研討會, 2004/05/01, 台北,真理大學, pp.37.
  190. 謝進明, 王照明, 2004, Innovating Infor-Technology into Reflective Thinking Teach, 數位學習研討會, 2004/04/01, Taipei, pp.81.
  191. 賴建丞, 李其瑋, 王照明, 2003, 多人線上遊戲的訊息傳達與溝通介面之探討, “Hyper-Image in Design” The 3rd International Visual Design Seminar, 2003/11/01, Tainan, Kun Shan University of Technology, pp 160-169.
  192. 李其瑋, 王照明, 鐘慶峰, 2003, 互動遊戲跨平台特質分析與探討─以個人電腦與PDA平台之戰略遊戲為例, “Hyper-Image in Design” The 3rd International Visual Design Seminar, 2003/11/01, Tainan, Kun Shan University of Technology, pp 152-159.
  193. 張素雅, 王照明, 2003, 電腦遊戲互動模式新趨勢之探討, Hyper-Image in Design” The 3rd International Visual Design Seminar, 2003/11/01, Tainan, Kun Shan University of Technology, pp 144-151.
  194. 余孟杰, 王照明, 李其瑋, 2003, 電腦視覺技術應用於電腦遊戲互動介面模式之探討, “Hyper-Image in Design” The 3rd International Visual Design Seminar, 2003/11/01, Tainan, Kun Shan University of Technology, pp 134-143.
  195. 吳立雅, 王照明, 陳立奇, 周美惠, 田俊雄, 2003, 電子醫療網站未來經營模式之預測性評估, 社團法人中華民國臨床藥學會第九屆第一次會員代表大會暨學術研討會, 2003/10/05, 台北.
  196. Chao-Ming Wang, and Yung-Tai Hsu, 2003, A Robust Real-Time Moving Object Tracking Algorithm with a PTZ Camera for Surveillance Application, Proceedings of 16th IPPR Conference on Computer Vision, Graphics and Image Processing, 2003/08/17-19, Kinmen, pp. 88-95.
  197. 張素雅, 王照明, 2003, 台灣遊戲及動畫產業人才培育之探討, 2003管理創新與新願景研討會, 2003/05/01, 台北,真理大學, pp.40-41.
  198. 張素雅, 王照明, 2003, 整合語音辨識及電腦視覺技術於英語學習網站互動性之設計, 第11屆國際電腦輔助教學研討會(ICCAI2003)暨第16屆中華民國電腦輔助教學研討會, 2003/04/26, 台北,台北師範大學, pp.136.
  199. C. K. Hsu, T. L. Chia, Chao-Ming Wang, and Z. Chen, 2002, Analysis and Comparison of Image Similarity Measure Functions, Proceedings of 15th IPPR Conference on Computer Vision, Graphics and Image Processing, 2002/08/25-27, 新竹, pp. 519-527.
  200. Jui-Man Chiu, Zen Chen, and Chao-Ming Wang, 1995, 3-D Polyhedral Face Computation from Two Perspective Views with the Aid of a Calibration Plate, Proceedings of IPPR Conference on Computer Vision, Graphics and Image Processing, 1995/08/20-23, 桃園, pp. 425-432.
  201. Chao-Ming Wang and Zen Chen, 1994, Camera Parameter Determination from a Single View of a General Planar Calibration Object, Proceedings of The 12th International Conference on Pattern Recognition, 1994/10/09-13, 耶路撒冷, pp. 238-242.
  202. Der-Jyh Duh, Zen Chen, Chao-Ming Wang, and Tsorng-Lin Chia, 1994, Recognizing Occluded Planar Objects from a Single Perspective Image, Proceedings of IPPR Conference on Computer Vision, Graphics and Image Processing, 1994/08/29-31, 南投, pp. 348-353.
  203. Chao-Ming Wang, Zen Chen, and Shinn-Ying Ho, 1992, An Effective Search Approach to Camera Parameter Estimation Using an Arbitrary Planar Calibration Object, Proceedings of IPPR Conference on Computer Vision, Graphics and Image Processing,, 1992/08/24-1994/08/26, 南投, pp. 60-66.
  204. Zen Chen and Chao-Ming Wang, 1991, Camera Parameter Determination for Vision- Based Navigation Using a General 2-D Calibration Object, Proceedings of IEEE workshop on Visual Signal Processing and Communications, 1991/06/05-07, 新竹, pp. 206-209.
  205. Zen Chen and Chao-Ming Wang, 1991, Determining Camera Parameters Using a General 2-D Calibration Object without Correspondence Information, Proceedings of Automatic Control Conference, 1991/01/01, 桃園, pp. 1-11.
  206. B. C. Jeng, C. C. Chou, G. H. Char, P. N. Liu, Chao-Ming Wang, H. C. Yen, and Wen-Hsiang Tsai, 1983, CTIPS--A Mulit-microprocessor System for Image Processing: Hardware Architecture, System Software, and Applications, Proceedings of 1983 International Symposium on VLSI Technology,, 1983/03/01, 台北, pp.2-5.
  207. Chao-Ming Wang, H. C. Yen, and Wen-Hsiang Tsai, 1982, Moving Target Detection and Tracking on a Multi-microprocerror System for Image Processing, Proceedings of 1982 International Computer Symposium, 1982/12/01, 台中, pp. 292-298.
三、技術報告
  1. 王照明, 2016, 運用穿戴式科技之多人互動介面於人際互動之研究(I)期末報告, 科技部. (執行期間:104年8月1日至105年7月31日)
  2. 王照明, 2015, 結合互動科技與智慧型手機多元互動介面於主題樂園應用之研究期末報告, 科技部. (執行期間:102年8月1日至104年7月31日)
  3. 王照明, 2014, 結合互動科技與智慧型手機多元互動介面於主題樂園應用之研究期中報告, 科技部. (執行期間:2013年8月1日至2015年7月31日)
  4. 王照明, 2011, 運用手持式行動裝置通訊介面探索數位藝術應用之研究, 行政院國家科學委員會, NSC 98-2410-H-224 -016 -MY2. (執行期間:2009年8月1日至2011年7月31日)
  5. 王照明, 2010, 運用手持式行動裝置通訊介面探索數位藝術應用之研究期中報告, 行政院國家科學委員會. (執行期間:2009年08月01日至2011年07月31日)
  6. 王照明, 2009, 運用實體介面與電腦視覺技術於中國文物互動展示之研究 (II), 行政院國家科學委員會. (執行期間:2008年8月1日至2009年7月31日)
  7. 王照明, 2008, 運用實體介面與電腦視覺技術於中國文物互動展示之研究 (I), 行政院國家科學委員會. (執行期間:2007年08月01日至2008年07月31日)
  8. 王照明, 2007, 運用電腦視覺科技以設計一套網路視訊互動育樂系統, 行政院國家科學委員會. (執行期間:2006年05月01日至2007年04月30日)
  9. 王照明, 2007, 運用視覺化知覺使用者介面探索數位藝術應用之研究, 行政院國家科學委員會. (執行期間:2006年08月01日至2007年07月31日)
  10. 王照明, 陳淑媛, 2004, 立體船艦辨識研究, 行政院國家科學委員會. (執行期間:2004年01月01日至2004年12月31日)
 
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